At Sweet Arsenic, we are a passionate team of professionals with diverse backgrounds, combining our skills in storytelling, game design, concept art, and 3D graphics to create innovative and emotionally rich games. Our mission is to support you in bringing your video game projects to life by delivering groundbreaking concepts and emotionally compelling stories.
Our team consists of talents such as:
Auri Palisson, CEO and storyteller
Malik Kaizane, General Manager and Technical Artist
Julien Barbe, Creative Director and Game Designer
Fabrice Druet, Art Director
Michael Bondu, Business Director
Adrian Gomar, Composer
Sylvain Guinebaud, Concept Artist
Frédéric Soyer, Writer
Marina Arnaudova, Environment 3D Artist
David Guittet, 3D Artist
Johanna Lloret, 3D Artist
Jérémy Waulter, Character 3D Artist
We have collaborated on projects such as "Resilience," a real-time strategy game based on a degrowth logic, challenging players with a gradual deterioration of the tech tree and resource scarcity.
We have also contributed to projects as service providers, including "Skygard Arena," "Lysfanga," and "Solasta."
Our goal is to create games with innovative concepts, unexpected angles, and emotionally vibrant stories to inspire you and offer unique gaming experiences.