Job:
2D GRAPHIC DESIGNER

Activity Sector:
Game Art

Hierarchy:
N+1: Lead Graphic Designer, Director of Art.

Job Presentation:

The holder of this position is responsible for creating visuals and assets for 2D characters (concept, environment, characters...).

Salary:

The median salary for this position, based in Paris and in regions, is €33,000 for an experienced or senior professional, with a standard deviation of €4,900, and €26,400 for a junior professional, with a standard deviation of €5,644.

Main Skills:

Required Skills:

  • Implementing written and oral communication techniques
  • Using scripting techniques (XML, etc.)
  • Implementing drawing techniques (on paper or computer)
  • Mobilizing monitoring techniques
  • Managing hardware constraints

Appreciated Strengths:

  • Rigor
  • Tenacity and perseverance
  • Analysis and synthesis

Indispensable Knowledge:

  • Software 2D (Painter, Photoshop, Flash, etc)
  • Principles of animated image
  • Anatomy concepts (human, animal, etc)
  • Notions of architecture and art history
  • Level editor and content integration tool

Main Activities by Domains:

Research and Documentation:

  • Perform continuous and sustained monitoring activities (artistic trends, real-time graphic technique developments, etc...)
  • Document by conducting bibliographic research
  • Ensure the circulation of information among teams and hierarchy

Analysis of Graphic Choices and Development of Recommendations:

  • Create models and illustrations of the graphic project (sketches, mockups, prototypes) presenting the staging, colors, atmospheres, rhythms
  • Create a storyboard of key phases of the game: graphical breakdown of sequence steps (shot by shot)
  • Verify the effectiveness of staging and rhythm of a cinematic
  • Identify technical constraints
  • Develop a proposal consistent with identified objectives and constraints
  • Make a clear and reasoned presentation of proposals to the art director and client
  • Communicate decisions to the programming team

Graphic Data Production:

  • Apply artistic directives (technical or aesthetic)
  • Produce still images (preparatory drawings)
  • Model backgrounds, objects (matte painting), and animated characters
  • Create different interfaces (game/menus)

Job:
3D GRAPHIC DESIGNER

Activity Sector:
Game Art

Hierarchy:
N+1: Lead 3D Graphic Designer, Art Director.

Job Presentation:

The holder of this position is responsible for designing the 3D backgrounds, objects (dynamic, non-dynamic), scenes, and characters, in accordance with the artistic direction and engine constraints.

Salary:

The median salary for this position, based in Paris, is €37,896 for an experienced or senior professional, with a standard deviation of €8,974, and €31,600 for a junior professional, with a standard deviation of €4,497. In regions, the median salary is €37,896, with a standard deviation of €8,474.

Main Skills:

Required Skills:

  • Implement problem-solving techniques
  • Read and interpret architectural projects
  • Use scripting techniques (XML, etc.)
  • Implement real-time lighting techniques (Light Map, Vertex Color, etc.)
  • Mobilize monitoring techniques
  • Work in a team

Appreciated Strengths:

  • Rigueur
  • Persistence and perseverance
  • Analysis and synthesis

Indispensable Knowledge:

  • The principles of animated imagery
  • The concepts of anatomy (human, animal, etc.)
  • The basics of architecture and art history
  • Level editor and content integration tools
  • 2D software (Painter, Photoshop, etc.)
  • 3D software (3Ds Max, Maya, etc.)

Main Activities by Domains:

Research and documentation:

  • Conduct continuous and sustained monitoring (artistic trends, real-time graphic technique developments, etc.)
  • Document through multiple bibliographic research
  • Ensure the flow of information to teams and hierarchy

Feasibility analysis:

  • Study the graphic engine (available memory, platform capacity, game engine capability, animation playback possibility)
  • Identify engine constraints
  • Optimize game object design with respect to real-time rendering constraints

3D object modeling:

  • Model while adhering to constraints: environments, objects, characters (and more generally complex animated bodies)
  • Create and optimize materials and textures by applying UVs
  • Create interfaces (game/menus)
  • Create physical constraints
  • Export data (textures, materials, etc.)
  • Create different layers forming materials (diffuse, specular, bump map, normal map)
  • Create and adjust real-time graphical effects: dynamic lighting, real-time graphical behaviors

Job:
ANIMATOR

Activity Sector:
Animation

Hierarchy:
N+1: Art Director, Lead Animator.

Job Presentation:

The holder of this position is responsible for animating the characters, objects, and environmental elements of the game by creating their movements and behaviors.

Salary:

The median salary for this position, based in Paris, is €45,600 for an experienced or senior professional, with a standard deviation of €10,339, and €30,600 for a junior professional, with a standard deviation of €2,968. In the regions, the median salary is €36,059, with a standard deviation of €8,920.

Main Skills:

Required Skills:

  • Using scripting techniques (xml, etc...)
  • Applying drawing techniques (on paper or computer)
  • Mobilizing surveillance techniques
  • Working in a team
  • Managing hardware constraints

Appreciated Strengths:

  • Rigor
  • Listening

Indispensable Knowledge:

  • The principles of traditional 2D animation
  • Anatomy concepts (human, animal, etc...)
  • Fundamentals of architecture and art history
  • Tools like level editors and content integration
  • 2D software (Painter, Photoshop, etc...)
  • 3D and animation software (3Ds Max, Maya, Motion Builder, Character Studio, etc...)

Main Activities by Domains:

Translation of the need and feasibility study:

  • Analyze the tasks to be performed in detail with the art director
  • Create key drawings (illustrations, model sheets) in collaboration with the modeler
  • Define technical constraints with the modeler for the animation of a complex animated body (mesh layout, bone position, etc...)
  • Develop and propose a high-quality solution consistent with the narrative, gameplay, and technical constraints
  • Ensure the flow of information to the teams and hierarchy

Animation of backgrounds, characters, and objects:

  • Model complex animated bodies integrating artistic and technical directives
  • Create and implement an animation system (Setup, Rigging, Skinning, Morphs)
  • Export data (animation, skins, skeletons, etc...)
  • Animate characters, objects, animals, creatures, vegetation, environment
  • Create cinematics or cut-scenes
  • Create animation cycles
  • Animate complex interactions with objects or characters
  • Create lip-sync animations (lip-speech synchronization)
  • Represent attitudes, emotions, moods through character movement and behavior
  • Create and adjust real-time graphical effects (morphing, procedural behaviors, special effects)

Maintenance and traceability of processes and information:

  • Conduct continuous and sustained monitoring of artistic trends, real-time graphic technique developments
  • Document through multiple bibliographic research
  • Create reusable animation libraries for each character
  • Manage nomenclatures, versions, and archiving
  • Ensure the circulation of necessary information (production of adapted supports for different interlocutors)

Job:
ART DIRECTOR

Activity Sector:
Game Art

Hierarchy:
N+1: production director. N-1: graphic team ( 2D&3D graphic designer, animators...).

Job Presentation:

The holder of this position is responsible for defining a graphic universe and coordinating the artistic teams throughout production to ensure consistent visual coherence.

Salary:

The median salary for this position, based in Paris, is €57,600 for an experienced or senior professional, with a standard deviation of €27,630. In the regions, the median salary is €47,837.50, with a standard deviation of €16,745.

Main Skills:

Required Skills:

  • Implement Problem-Solving Techniques
  • Implement Innovation and Change Management Processes
  • Persuasion: Arguing, Negotiating
  • Unify and Mobilize Teams around a Common Project
  • Utilize Monitoring Techniques

Appreciated Strengths:

  • Analysis and Synthesis
  • Assertiveness and Firmness
  • Diplomacy
  • Comfort in Interpersonal Relationships
  • Reactivity

Indispensable Knowledge:

  • 2D Software (Painter, Photoshop, etc...)
  • 3D Software (3Ds Max, Maya, etc...)
  • Principles of Animated Images
  • Anatomy Concepts (Human, Animal, etc...)
  • Fundamentals of Architecture and Art History

Main Activities by Domains:

Design and Embodiment of the Artistic Vision of the Project:

  • Analyze the needs
  • Conduct research through bibliographic studies
  • Develop a concept in its graphic form and create a graphic charter (to be applied to the graphic designers, modelers, animators he/she supervises)
  • Create illustrations, model sheets
  • Draft the specifications
  • Present the project internally (teams, management) and to the client
  • Validate with the client all stages from conception to final realization

Project Organization in its Graphic Dimension:

  • Define artistic choices (design and creation) and share them with the team
  • Communicate defined choices to the client: presentation and argumentation of the graphical aspects (styles, colors, typographic choices, etc...)
  • Identify constraints and resources
  • Adjust the project considering identified risks (technical or aesthetic)
  • Validate graphical coherence

Project and Team Coordination:

  • Define a work plan (intervention framework, production technical processes, budget, team, schedule, etc...)
  • Organize and distribute work within the team (storyboard, etc.) in collaboration with the Producer and the production director
  • Act as an intermediary between the technical director and the graphics team regarding technical constraints related to rendering, streaming, memory usage, etc...
  • Control the qualification of participants and suppliers
  • Ensure the production of visual and graphic documents related to project communication
  • Conduct evaluations and tests (colorimetry, format, image size, etc...)
  • Identify retouching and/or scheduling issues
  • Ensure compliance with commitments and deadlines by managing the production process until delivery
  • Provide reporting and meeting summaries

Team Management:

  • Supervise and animate creative teams (activity planning, monitoring, evaluation, etc...)
  • Assign projects according to each person's expertise and sensitivity
  • Provide guidance and work direction to creative teams
  • Participate in the recruitment process (defining needs, creating evaluation tests, conducting interviews, integration follow-up)

Monitoring:

  • Conduct monitoring activities (graphic trends, etc...)

Job:
ASSOCIATE PRODUCER

Activity Sector:
Management

Hierarchy:
N+1: Project Manager, Producer. N-1: Junior Producer.

Job Presentation:

As a producer, your task is to facilitate team work and communication between different departments, ensuring that set objectives (deadlines, budget, quality) are met.

Salary:

The median salary for this position, based in Paris, is €46,272 for an experienced or senior professional, with a standard deviation of €3,344, and €32,350 for a junior professional, with a standard deviation of €4,943. In the regions, the median salary is €35,000, with a standard deviation of €10,881.

Main Skills:

Required Skills:

  • Understanding the profession and the workflow of the teams to be followed
  • Managing priorities
  • Adapting one's speech according to the interlocutors
  • Applying project management methodology (project development cycles, etc...)
  • Analyzing workforce needs (workload analysis)

Appreciated Strengths:

  • Pragmatism
  • Assertiveness and firmness
  • Diplomacy

Indispensable Knowledge:

  • The technicality of the professions within our responsibility
  • Technical terminology
  • Project management methodologies

Main Activities by Domains:

Assistant to the Project Manager/Producer:

  • Collecting information to estimate the budget, number of personnel, and project timelines
  • Identifying and assisting in mobilizing internal/external resources for project execution
  • Monitoring the daily activities of various stakeholders
  • Tracking the budget
  • Tracking project deadlines
  • Making suggestions for managing unforeseen events
  • Gathering any relevant information for project progress reports

Team Animation:

  • Contributing to team animation (activity planning, monitoring, evaluation, etc...)
  • Contributing to the operational management of human resources involved in the project (recruitment, etc...)

Quality Management:

  • Monitoring production quality in relation to allocated budgets and deadlines

Supervision of Certain End-of-Project Tasks:

  • Localization, testing

Job:
AUDIO DIRECTOR

Activity Sector:
Game Audio

Hierarchy:
N+1: Creative Director, Game Director. N-1: Sound designer.

Job Presentation:

The holder of this position is responsible for supervising the production of sound elements and their integration into the video game.

Salary:

The median salary for this position, based in Paris and other regions, is €46,500 for a junior, experienced, or senior professional, with a standard deviation of €7,365.

Main Skills:

Required Skills:

  • Managing and motivating a team
  • Communicating a vision
  • Providing constructive feedback
  • Working in a team
  • Taking initiatives
  • Directing voices and other sound recordings
  • Composing, using musical instruments

Appreciated Strengths:

  • Listening
  • Organization
  • Diplomacy
  • Excellent artistic judgment
  • Good musical knowledge
  • Good interpersonal communication skills

Indispensable Knowledge:

  • DAW tools (Pro-Tools, Sound forge, MIDI etc...)
  • Studio audio equipment
  • Existing audio engines (Wwise, FMOD etc...)
  • Basic computer science concepts (programming basics, game engine architecture, etc...)
  • Audiovisual sound production chain, especially for video games
  • Commercial and legal principles related to sound purchase and music commissioning
  • Resource management tools (Perforce, Alienbrain, etc...)

Main Activities by Domains:

Music Direction:

  • Define the music direction in collaboration with the creative director and composer
  • Develop the artistic and technical charter associated with the music direction
  • Communicate the audio vision and technical requirements to the audio and technical teams

Production Organization:

  • Identify technical needs, resources, and budget required for development in collaboration with the production director
  • Define all sound deliverables and associated production schedule
  • Define the sound integration process and software to be implemented alongside the technical director
  • Implement the integration process and associated software in collaboration with the technical teams

Work Supervision and Team Management:

  • Supervise the work of the audio team and composer from an artistic and technical perspective, while respecting creative direction, sound quality, and deadlines
  • Coordinate recording sessions in collaboration with the audio team and composer
  • Monitor the sound production process within the game's overall production pipeline
  • Review, iterate, and correct sound elements before final delivery
  • Monitor the implementation of sound elements in the game and potentially modify them during game testing
  • Support, share knowledge, and motivate audio team members in their work to help them progress in their profession

Secondary Activities:

  • Compose and/or create ambiances, sound effects

Job:
AUDIO PROGRAMMER

Activity Sector:
Game Programming

Hierarchy:
N+1: Lead programmer.

Job Presentation:

The holder of this position is responsible for programming the game's audio engine and the specific audio tools.

Salary:

not enough data available

Main Skills:

Required Skills:

  • Implement programming methods and techniques
  • Technically translate the needs of the sound designer
  • Implement problem-solving techniques
  • Write detailed specifications (technical documentation)
  • Question one's work

Appreciated Strengths:

  • Rigor
  • Analysis and synthesis
  • Critical thinking

Indispensable Knowledge:

  • Audio sample processing tools
  • Mathematics used in 3D geometry
  • Real-time programming languages (C++) and utility languages (C#, Python...)
  • Elements of digital signal processing
  • Specifics of audio compression formats
  • Acoustic units
  • An audio API (DirectSound, OpenAL...)
  • An audio engine (FMOD...)
  • For mechanical sports games, knowledge of automotive mechanics is essential

Main Activities by Domains:

Programming:

  • Integrate the audio engine into the game engine
  • Integrate audio tools into the engine's toolchain
  • Analyze the game's technical needs in collaboration with sound designers

Evolutionary game maintenance:

  • Participate in adjustments with sound designers and game designers
  • Produce associated technical documentation

Secondary activity:

  • Develop specific audio tools, in collaboration with sound designers and tool developers

Job:
BRAND MANAGER

Activity Sector:
Marketing

Hierarchy:
N+1: Marketing Director. N-1: Brand Assistant, Marketing Assistant, Community Manager, Product Manager.

Job Presentation:

The holder of this position is responsible for defining, implementing, and monitoring the marketing strategy of one or several games under a brand, throughout the entire lifecycle of the video game.

Salary:

The median salary for this position, based in Paris and in regions, is €37,300 for a junior, experienced, or senior professional, with a standard deviation of €8,284.

Main Skills:

Required Skills:

  • Organize and prioritize tasks
  • Work on multiple tasks simultaneously
  • Collaborate and communicate with different stakeholders
  • Make decisions, sometimes under pressure and within a limited timeframe
  • Defend one's point of view and persuade others
  • Anticipate and take initiatives
  • Respect and consider the cultural differences of each stakeholder

Appreciated Strengths:

  • Rigor and organization
  • Writing and communication skills
  • Diplomacy and listening
  • Collaborative spirit
  • Analytical and synthesis skills
  • Creativity and curiosity

Indispensable Knowledge:

  • The latest trends in video game marketing and communication
  • Strategic marketing tools and techniques
  • Communication tools and techniques
  • The product development and launch process

Main Activities by Domains:

Definition and implementation of the launch strategy:

  • Define the game's marketing and communication strategy: brand identity, marketing mix, positioning, target audience, key communication themes...
  • Develop the communication campaign in collaboration with the communication manager
  • Assist in brand development while ensuring consistency across different products
  • Assist in defining the game's visual identity and produce key visuals in collaboration with creative services and/or external agencies
  • Supervise and track the creation of all marketing deliverables (banners, website, screenshots, packshots, trailer) from definition to delivery
  • Set up and update the product page on various online stores (PSN, Xbox Store, Epic Store, ...)
  • Assist in defining, implementing, and monitoring the media campaign alongside the media acquisition manager and media agencies
  • Coordinate the community and influencer campaign alongside the community manager
  • Assist in the development and production of the physical edition (Blu-Ray, cartridges) of the game with the production team or external partners

Market analysis and marketing studies:

  • Analyze the market and trends to adapt offerings to players
  • Assist in organizing quantitative and qualitative studies and tracking results
  • Research and participate in brand development beyond video games (merchandise, licensed products, series, films...)

Secondary activities:

  • Define and monitor the marketing budget
  • Coordinate the production and commercialization of merchandise and licensed products

Job:
BUSINESS DEVELOPER

Activity Sector:
Marketing

Hierarchy:
N+1: Marketing Director

Job Presentation:

On a daily basis, the role of the video game and esports business developer is to identify new clients and partners to grow the company's revenue and establish a trusting relationship with them. The tasks of the business developer are diverse. To increase the company's turnover, the business developer will develop a strategy that they will present and validate with the sales teams. With their technical knowledge of the gaming sector and commercial skills, the business developer also attends major gaming trade shows and events to showcase their brand and enhance its reputation globally, as well as to identify future projects to develop within the company. Therefore, the role of a business developer is a key position within a company.

Salary:

Not enough data available

Main Skills:

Required Skills:

  • Negotiation skills and entrepreneurial sense
  • Good interpersonal skills
  • Effective teacher

Appreciated Strengths:

  • Curious and creative

Indispensable Knowledge:

  • Knowledge of brands and sponsorship

Main Activities by Domains:

Development of Growth Strategies:

  • Development and implementation of strategies to increase visibility and revenue for the company in the esports and gaming industry

Partnerships and Sponsorships:

  • Research, negotiation, and management of partnerships with other companies, brands, or organizations to financially or strategically support projects or events

Content Monetization:

  • Development of economic models to monetize content, including live streaming, videos, online events, etc

Marketing and Communication:

  • Promotion of the brand and products through targeted marketing campaigns, especially on social media and gaming platforms

Market Analysis and Competitive Intelligence:

  • Study of the esports and gaming market, analysis of trends, consumer behavior, and competition to adjust commercial strategies

Project and Event Management:

  • Organization and management of esports and gaming-related events such as tournaments, expos, conferences, etc

Product and Service Development:

  • Identification of opportunities to develop new products or services tailored to the needs and trends of the esports and gaming market
Public Relations and Influencers:

  • Interaction with media, influencers, and gaming communities to enhance visibility and engagement around the brand or products

Job:
CASTER

Activity Sector:
E-sport

Hierarchy:
N+1: Pro Gamer

Job Presentation:

The caster is more of a commentator, similar to those found in various sectors including sports, akin to Grégoire Margotton for football. They must be able to explain to viewers the maneuvers executed in real-time, team tactics, and analyze an esports match comprehensively. The caster must have a deep understanding of the specific game, including game mechanics, player strategies, and the latest game updates. This sets them apart from gaming YouTubers or Twitch streamers. Casters can specialize in commenting on a particular type of competitive game. They may also visit gaming houses and gaming camps, training locations for pro-gamers, to assist their esports partners.

Salary:

Not enough data available

Main Skills:

Required Skills:

  • Knowing how to use audiovisual tools and software specific to live streaming on the Internet
  • Having excellent elocution
  • Being able to work well both in a team and independently
  • Being a skilled communicator and comfortable in front of a camera

Appreciated Strengths:

  • Having a personality that can engage and entertain internet users
  • Knowing how to build a loyal audience and use social networks
  • Being patient

Indispensable Knowledge:

  • To know the codes and jargon of eSports

Main Activities by Domains:

Live Commentary:

  • Providing real-time commentary during esports matches and events, explaining player actions, employed strategies, and tactical decisions

Match Analysis:

  • Analyzing and dissecting team and player performances throughout competitions, highlighting strengths, weaknesses, and key moments of the game

In-depth Game Knowledge:

  • Possessing deep expertise of the specific game, including game mechanics, recent updates, characters or champions, and strategies used by professional players

Specialization:

  • Some casters specialize in a particular type of game or competition genre, such as MOBAs (Multiplayer Online Battle Arenas), FPS (First Person Shooters), real-time strategy games, etc

Communication and Interactivity:

  • Interacting with viewers via live chat, answering their questions, and creating an immersive experience during broadcasts

On-site Presence:

  • Attending esports events in person to provide commentary, often in front of a live audience and/or broadcasting cameras

Education and Information:

  • Educating viewers on technical and strategic aspects of the game, helping to make content more accessible and understandable for new viewers

Team Support:

  • Supporting players and teams by visiting gaming houses and participating in training camps to provide thorough advice and analysis

Job:
CINEMATIC DIRECTOR

Activity Sector:
Game Art

Hierarchy:
N+1: lead game designer, producer.

Job Presentation:

The holder of this position is responsible for creating cinematic scenes for the game, whether they are interactive or non-interactive.

Salary:

The median salary for this position, based in Paris, is €43,368 for an experienced or senior professional, with a standard deviation of €6,649, and €29,314.50 for a junior professional, with a standard deviation of €3,803. In regions, the median salary is €42,000, with a standard deviation of €4,862.

Main Skills:

Required Skills:

  • Working in a team
  • Being proactive
  • Operating in a complex and ever-changing environment (stress resilience)

Appreciated Strengths:

  • Rigor
  • Creativity
  • Responsiveness and proactivity
  • Ease in interpersonal relationships
  • Organization

Indispensable Knowledge:

  • Video creation software (Adobe Creative Suite, particularly Premiere)
  • 3D software (3Ds Max, Sketchup, Virtools, etc.)
  • Character animation
  • Video editing
  • Acting skills
  • Narrative logic
  • Problem-solving techniques

Main Activities by Domains:

Cinematic Scenes Design and Realization:

  • Propose creative ideas for the company's brands and games
  • Create compelling dialogue scenes with excellent camera work, editing, pacing, and engaging acting (using the animation library)
  • Communicate and closely collaborate with level designers and writers to translate scripts into cinematic sequences
  • Adhere to and maintain pipelines and technical requirements
  • Balance quality with efficiency while considering constraints (such as deadlines)

Coordination and Testing:

  • Test cinematics to ensure integrations do not conflict with the rest of the game
  • Collaborate with technical leads to enhance tools and share knowledge
  • Work closely with studios and other departments to obtain in-game assets for use in videos
  • Coordinate and implement video project production, from script to final creation
  • Supervise video projects managed by external studios and agencies
  • Coordinate and implement shooting sessions (interviews, events, mocap, etc)

Secondary Activity:

  • Serve as the liaison with marketing regarding trailer creation, using images/scenes from the game and providing necessary elements (footage, excerpts, captures, etc.) for promotional videos

Job:
COMMUNITY MANAGER

Activity Sector:
Marketing

Hierarchy:
N+1: Product Manager, Marketing Director. N-1: Community Management Assistant.

Job Presentation:

The holder of this position is responsible for analyzing, animating, rallying, and retaining the player community around the game or the company while ensuring compliance with the rules of conduct within the community.

Salary:

The median salary for this position, based in Paris, is €39,800 for an experienced or senior professional, with a standard deviation of €7,621, and €29,000 for a junior professional, with a standard deviation of €5,609. In the regions, the median salary is €39,800, with a standard deviation of €7,621.

Main Skills:

Required Skills:

  • Adopting a player-centered approach
  • Communicating effectively both orally and in writing
  • Adapting one's tone to the targeted audience and brand positioning
  • Moderating conversations and players

Appreciated Strengths:

  • Etiquette and friendliness towards the community
  • Responsiveness and proactivity
  • Creativity
  • Patience
  • Diplomacy

Indispensable Knowledge:

  • The communication media: community (YouTube, etc...), professional or non-professional influencer social networks (Facebook, Twitter, LinkedIn, Instagram, etc...), and network management tools
  • Web management tools CMS (Wordpress, Craft...)
  • Monitoring and online reputation measurement tools

Main Activities by Domains:

Creation and animation of the player community:

  • Manage communication about games and the company on various social networks: Facebook, Twitter, Twitch, YouTube, Instagram, TikTok, etc...
  • Create or share community content (visuals, fan art, gifs, blogs, video making-of, teaser...) and then upload it to targeted networks
  • Set up a publication calendar and a schedule for community deliverables
  • Organize and deploy impactful community operations (community events, livestreams...)
  • Represent the voice of the community within the company, especially during key communication phases or brand development (production of a new game, update...)
  • Manage, develop, and engage the player community across different networks
  • Listen to and interact daily with the player community on various discussion groups (Discord, Reddit...)
  • Manage relationships with influencers (streamers, YouTubers...) and brand ambassadors to amplify the communication campaign

Analysis and monitoring of network activity:

  • Analyze player trends (motivations, network usage...) and develop fan profiles
  • Prepare community reports on both quantitative and qualitative aspects for marketing and production teams
  • Collect and monitor issues raised by the community
  • Conduct competitive monitoring, identify best practices regarding community development, and management tools

Secondary activities:

  • Represent the studio at video game fairs or press events
  • Organize and host livestreams to present and promote the game
  • Collaborate with external partners (console manufacturers, external brands...) to create and post content for external social networks (PlayStation Blog, Mixer...)

Job:
COMPOSER

Activity Sector:
Game Audio

Hierarchy:
N+1: audio director, game director. N-1: sound designer.

Job Presentation:

The holder of this position is responsible for writing and composing the music for the game.

Salary:

The median salary for this position, based in Paris and regionally, is €36,996 for a junior, experienced, or senior professional, with a standard deviation of €15,290.

Main Skills:

Required Skills:

  • Transcribe emotions and intentions into music
  • Apply specific techniques to synchronized sound integration with images (sound editing, audio editing, dynamic effects, and creative effects)
  • Use resource management tools (Perforce, Alienbrain, etc...)
  • Listen to and consider team and project requests
  • Take initiatives

Appreciated Strengths:

  • Organization
  • Punctuality in meeting deadlines
  • Flexibility and adaptability
  • Diplomacy

Indispensable Knowledge:

  • The audiovisual sound production pipeline, especially for video games
  • The operation of a sampler, sequencer, and MIDI synthesizer
  • The commercial and legal principles related to sound purchase and music commissioning
  • Audio production software and tools
  • Gameplay mechanics and their sound implications
  • Theoretical musical modes (eolian, dorian, etc...)

Main Activities by Domains:

Design:

  • Collaborate with the creative director to understand the game's identity and musical needs
  • Identify themes and atmospheres to compose, in line with the different scenes and stages of the game
  • Understand narrative and gameplay intentions before composing
  • Compose a musical theme adapted to each part, scene, or character present in the game
  • Conduct sound and technical research to best meet the game's needs

Production:

  • Plan and organize recording sessions with various participants involved in sound creation (musicians, singers, etc...)
  • Create the different sound compositions and musical layers that reflect the game's universe
  • Sequence and mix the different tracks to create a musical harmony that can adapt to the game's various sequences

Iteration:

  • Test the game in development to compose pieces related to gameplay sequences or cinematics
  • Possibly adapt the piece based on feedback from the creative director and audio director
  • Ensure that the piece is played at the right time and is suitable for each gameplay situation
  • Integrate the piece and musical tracks into the game, in collaboration with the sound designer and programmers

Secondary Activity:

  • Work with a symphony orchestra to create the symphonic version of the game's original soundtrack

Job:
CONCEPT ARTIST

Activity Sector:
Game Art

Hierarchy:
N+1: Artistic director.

Job Presentation:

The holder of this position is responsible for contributing to realizing the artistic vision of the project by creating characters, objects, and an artistic universe from color compositions.

Salary:

The median salary for this position, based in Paris, is €52,937 for an experienced or senior professional, with a standard deviation of €25,657, and €30,000 for a junior professional, with a standard deviation of €4,259. In the regions, the median salary is €38,400, with a standard deviation of €7,807.

Main Skills:

Required Skills:

  • Evolve in a complex and constantly changing environment (stress resistance)
  • Be proactive
  • Question one's own work

Appreciated Strengths:

  • Creativity and curiosity
  • Responsiveness

Indispensable Knowledge:

  • Fundamental principles of lighting, composition, and atmosphere
  • Software (Photoshop, Painter)
  • Color theory
  • Fundamentals of materials and textures
  • Concepts of anatomy and human proportions
  • Constraints of video game development

Main Activities by Domains:

Proposal of Graphic Solutions:

  • Translate an idea into finished visual productions (drawings, paintings, digital illustrations)
  • Design original concepts based on a specifications guide
  • Develop concepts from realistic elements
  • Ensure graphic reproduction of photos, photomontage, and photo retouching (integration of new elements)
  • Create colors that convey the game's atmosphere
  • Collaborate with the design team to create solutions that reconcile technical and aesthetic aspects
  • Ensure the achievement of artistic objectives (and vision) in all phases of game development

Establishment of a Visual Elements Database:

  • Search for conceptual development ideas
  • Create a wide variety of concepts (characters, creatures, vehicles, architecture, environment, etc.) and insert patterns (samples, database)
  • Maintain an artistic standard by designing a wide variety of viable solutions

Secondary Activity:

  • Perform 3D modeling activities

Job:
CREATIVE DIRECTOR

Activity Sector:
Game Design

Hierarchy:
N+1: CEO, Chief Executive Officer, General Manager. N-1: Art Director, Creative Teams, Lead Game Designer.

Job Presentation:

The holder of this position is responsible for building the creative identity of the company's games and ensuring the creative direction of the project (visual aspect, game mechanics, design) according to the given constraints.

Salary:

The median salary for this position, based in Paris or in the regions, is €56,616 for an experienced, senior, and junior professional, with a standard deviation of €22,015.

Main Skills:

Required Skills:

  • Unify a creative team
  • Communicate a creative vision
  • Persuade

Appreciated Strengths:

  • Rigor
  • Creativity and open-mindedness
  • Interpersonal skills
  • Diplomacy
  • Critical thinking

Indispensable Knowledge:

  • Principles of feedback loops, game mechanics, game feel, player experience, rational/emotional/narrative design, fast prototyping
  • The design process and its constraints
  • Notions of concept/art design
  • Writing a concept document, a game design document
  • Balancing game mechanics

Main Activities by Domains:

Definition of the artistic direction of projects:

  • Analyze the brief and convey it to the creative teams
  • Propose an artistic direction for projects
  • Analyze and select the best projects submitted by the creative teams
  • Present and defend projects to clients by explaining the strategy and motivating the choices

Team management:

  • Supervise and animate creative teams (activity planning, monitoring, evaluation, etc...)
  • Assign projects according to each individual's expertise and sensitivity
  • Provide guidance and direction to creative teams
  • Participate in the recruitment process (defining needs, creating evaluation tests, conducting interviews, monitoring integration)

Job:
DATA SCIENTIST

Activity Sector:
Game Analytics

Hierarchy:
N+1: head of analytics. N-1: data analyst.

Job Presentation:

The holder of this position is responsible for creating and applying complex algorithmic analysis models by cross-referencing data from dispersed sources to assist the company in making strategic and operational decisions.

Salary:

The median salary for this position, based in Paris, is €45,000 for an experienced or senior professional, with a standard deviation of €14,216, and €43,900 for a junior professional, with a standard deviation of €6,354. In the regions, the median salary is €45,000, with a standard deviation of €14,216.

Main Skills:

Required Skills:

  • Working transversally
  • Convincing
  • Animating a team

Appreciated Strengths:

  • Leadership
  • Creativity to imagine new data analysis models
  • Synthetic thinking and rigor
  • Responsiveness and proactivity
  • Ease in interpersonal relationships

Indispensable Knowledge:

  • Mathematics, algorithms, statistics (advanced technical skills)
  • Advanced statistics and forecasting models
  • The world of computer engineering
  • Marketing and management issues
  • Data management tools (SAS, SPSS, SAP Infinite Insight, Python, R, Excel, Access, etc.)
  • Web analytics tools (Omniture, Google Analytics, etc.)
  • SQL and no-SQL databases
  • Monitoring, analysis, and document management techniques

Main Activities by Domains:

Construction of tracking and analysis tools (predictive) for data:

  • Understanding and analyzing player behaviors: acquisition, progression, monetization, player typology, segmentation
  • Defining a statistical modeling that allows translating a business problem and addressing it
  • Building analysis tools to collect game data and structure the database
  • Defining rules for modifying game parameters (difficulty, special offers, prices) based on each player's behavior to improve user experience and increase engagement and monetization
  • Collecting and gathering all necessary structured or unstructured data sources for analysis and relevance
  • Organizing, studying, and synthesizing these data sources into actionable results and situating them within the target information system
  • Converting, encoding, and mapping consumption or product usage data into a format understandable by all collaborators.
  • Proposing recommendations on databases to modify, repatriate, outsource, or internalize
  • Formulating recommendations to production teams
  • Communicating key game-related data to production and marketing teams

Participation in optimizing marketing strategy:

  • Participating in the development and implementation of advanced statistical tests to solve consumer problems
  • Analyzing key data related to gaming behaviors, player segmentation, marketing campaigns, and communicating with managers
  • Extracting new user behaviors and modeling their behaviors
  • Continuously developing new analyses to lead to decisions and strategies aimed at attracting new users and retaining them
  • Making predictions and monitoring trends in evolution and/or the impact of decisions

Technological monitoring on datamining tools:

  • Monitoring new technologies and software solutions for data analysis
  • Researching and experimenting with new methods of modeling and analyzing data
  • Selecting new tools and data management techniques

Secondary activities:

  • Designing and maintaining data warehouses (decision support data warehouses)
  • Monitoring and animating research and development partnerships for new datamining tools with research organizations

Job:
DEVELOPMENT MANAGER

Activity Sector:
Management

Hierarchy:
N+1: Marketing Director, General Manager. N-1: Business Developer Assistant, Business Analyst.

Job Presentation:

The holder of this position is responsible for developing and implementing a strategy to find new growth drivers for the company, either directly (project, product) or indirectly (marketing, communication).

Salary:

The median salary for this position, based in Paris and in regions, is €53,506 for an experienced or senior professional, with a standard deviation of €24,898, and €35,986 for a junior professional, with a standard deviation of €8,359.

Main Skills:

Required Skills:

  • Being attentive to the market
  • Anticipating new opportunities
  • Negotiating, listening, convincing
  • Bringing together and coordinating a team

Appreciated Strengths:

  • Very good interpersonal and writing skills
  • Proactivity and responsiveness
  • Entrepreneurial spirit
  • Curiosity towards new technologies
  • Analysis and synthesis
  • Creativity

Indispensable Knowledge:

  • Sales and Prospecting Techniques
  • Business Law
  • Operational Marketing Techniques and Mobile Advertising
  • Spreadsheet Tracking for Analysis and Market Studies

Main Activities by Domains:

Market Analysis and Studies:

  • Conduct studies, analyses, and recommendations on business development opportunities for the company: new customer segments, new products, new partners, etc...
  • Coordinate the project team internally

Negotiation and Contract Monitoring:

  • Identify, target, and approach potential clients or partners to develop the company
  • Develop, negotiate, and monitor contracts for publishing, subcontracting, co-production, partnerships, or involving stakes and capital, exchanges or transfers of technologies, and financial operations, etc...
  • Manage relationships with partners and monitor contract implementation (payment, royalties, etc...)

Budgeting, Monitoring, and Performance Tracking:

  • Develop budgets, build and mobilize an internal project team
  • Provide regular reporting (financial results, sales performance, market information, promotional activities)

Monitoring and Communication:

  • Conduct strategic monitoring
  • Represent the company (at conferences, trade shows, etc...)

Secondary Activity:

  • The business developer is also responsible for selling games to publishers and partners, or selling services

Job:
E SPORT COACH

Activity Sector:
E-sport

Hierarchy:
N+1: E sport Manager

Job Presentation:

The job of an esports coach, also known as an esports trainer, involves guiding and training a team of professional or semi-professional players to improve their skills, performances, and cohesion in competition. They collaborate with other team members such as data analysts, sports psychologists, and managers to create training programs and enhance overall performance. Coaches accompany the team during competitions, provide real-time advice, and adjust strategies based on opponents.

Salary:

The median salary for this position, based in Paris and regions, is €50,000 for an experienced or senior professional, and €24,000 for a junior professional.

Main Skills:

Required Skills:

  • Diplomacy and pedagogy
  • Understanding of behavioral psychology
  • Motivation, leadership
  • Patience and good communication

Appreciated Strengths:

  • Observation and listening skills
  • Rigor and analytical mindset
  • Good stress resistance
  • Good interpersonal skills

Indispensable Knowledge:

  • Video game specialist
  • In-depth knowledge of anatomy and physiology

Main Activities by Domains:

Player Training and Development:

  • Design and implementation of individual and team training programs
  • Analysis of player performances and identification of areas for improvement
  • Technical and tactical advice to enhance individual and collective skills

Game Strategy:

  • Development of game strategies tailored to different opponents and situations
  • Analysis of team tactics and strategic adjustments based on opponents

Team Management:

  • Coaching and motivation of players to maintain a high level of performance
  • Conflict management and fostering team cohesion

Meta Analysis:

  • Monitoring game trends and meta-game developments to adapt strategies
  • Anticipation of meta changes and preparing the team for these adjustments

Competition Preparation:

  • Planning and organizing training sessions for tournaments and major events
  • Analysis of opponents and development of specific strategies to face them

Psychological Support:

  • Managing stress and competitive pressure among players
  • Encouraging personal and professional development of players

External Relations:

  • Interaction with team management, sponsors, and partners
  • Representing the team at events and in the media

Continuous Education:

  • Constant monitoring of new strategies and emerging tactics in E sports
  • Participation in training sessions and seminars to enhance coaching skills

Job:
E SPORT MANAGER

Activity Sector:
E-sport

Hierarchy:
N-1: Esports Project Manager

Job Presentation:

Within an esports team, the manager plays a crucial role. Indeed, on a daily basis, they must ensure that players only have to focus on their performance. The manager handles all administrative tasks such as tournament registrations and seeking partnerships and sponsors.

Salary:

Not enough information

Main Skills:

Required Skills:

  • Management skills
  • Good interpersonal skills, sense of diplomacy

Appreciated Strengths:

  • Sense of observation
  • Rigorous and organized
  • Stress resistance

Indispensable Knowledge:

  • Good knowledge of E sports culture
  • Knowledge in marketing and public relations

Main Activities by Domains:

Team Management:

  • Recruitment of Players and Staff: Identify and recruit talented players, coaches, analysts, and other staff members
  • Talent Development: Ensure the professional and personal development of players and staff
  • Conflict Resolution: Manage and resolve conflicts within the team to maintain a positive atmosphere

Planning and Organization:

  • Training Planning: Organize regular and effective training sessions
  • Competition Schedule: Plan the team's participation in tournaments and events
  • Logistics: Manage travel, accommodation, and other logistical aspects for competitions

Strategy and Performance:

  • Performance Analysis: Monitor and analyze the performance of the team and opponents
  • Strategy Development: Work with coaches to develop game strategies and tactics

Financial Management:

  • Budget: Manage the team's budget, including salaries, travel expenses, and tournament fees
  • Sponsorship and Partnerships: Find and manage relationships with sponsors and financial partners

Marketing and Communication:

  • Team Promotion: Manage the team's presence on social media and other communication platforms
  • Public Relations: Interact with media and fans to promote the team and its players
  • Content Creation: Produce and coordinate content creation, such as videos, interviews, and streams

Compliance and Legislation:

  • Contracts and Agreements: Negotiate and manage contracts for players and staff
  • Regulations: Ensure the team complies with the regulations of various leagues and competitions

Player Well-being:

  • Health and Well-being: Ensure the physical and mental health of players, including nutrition, sleep, and stress management
  • Work-Life Balance: Help players maintain a balance between their professional career and personal life

Job:
E SPORT ORGANIZER

Activity Sector:
E-sport

Hierarchy:
N+1: Project manager

Job Presentation:

The job of an esports organizer, also known as an esports event manager, focuses on the planning, coordination, and execution of events related to competitive video gaming. This project manager ensures the smooth running of competitions and contributes to the growth and professionalization within the esports industry.

Salary:

Not enough data available

Main Skills:

Required Skills:

  • Event planning and management skills
  • Interpersonal skills, team leadership
  • Demonstration of imagination and creativity
  • Unwavering responsiveness, composure, and practical sense

Appreciated Strengths:

  • Organizational skills, rigor
  • Good stress management
  • Effective communication

Indispensable Knowledge:

  • Understanding of E sports culture

Main Activities by Domains:

Planning and Logistics:

  • Event Planning: Define objectives, dates, locations, and event formats
  • Logistics Management: Organize logistical aspects such as transportation, accommodation, equipment setup, and venue preparation

Competition Management :

  • Tournament Design: Create tournament formats, rules, and match schedules
  • Competition Supervision: Ensure smooth execution of matches, adherence to rules, and result management

Partnerships and Sponsorship :

  • Sponsor Search: Identify and negotiate with potential sponsors to finance the event
  • Partner Relations Management: Maintain strong relationships with partners and sponsors, ensuring their expectations are met

Marketing and Promotion :

  • Event Promotion: Develop and execute marketing strategies to attract participants and the audience
  • Social Media Management: Use social media to promote the event and engage with the community

Communication and Public Relations :

  • Media Relations: Coordinate with media to ensure event coverage
  • Public Relations Management: Handle official communications and interactions with the public

Financial Management :

  • Budget: Develop and manage the event budget, ensuring costs are controlled and revenues optimized
  • Ticketing and Registrations: Manage ticket sales and participant registrations

Technical Management :

  • Technical Infrastructure: Ensure the setup and proper functioning of necessary technical infrastructures (internet, servers, streaming)
  • Technical Support: Provide technical support during the event to resolve any issues

Participant Experience :

  • Player Engagement: Ensure a positive experience for players by providing adequate support
  • Audience Satisfaction: Create an engaging and enjoyable experience for the audience, both on-site and online

Post-Event :

  • Event Evaluation: Gather feedback from participants, partners, and the audience to assess the event's success
  • Closure Report: Write a detailed report on the event, including successes, challenges, and points for improvement for future events

Job:
E SPORT PROJECT MANAGER

Activity Sector:
E-sport

Hierarchy:
N+1: Esports Manager N-1: Event Organizer

Job Presentation:

Similar to a project manager in other sectors, the esports project manager oversees all or part of a project they are responsible for. They design, prepare, monitor, and manage all actions to be implemented, ensuring their proper execution. Their mission can include creating an esports event, an online tournament, a communication campaign, or content related to this field. They are involved in every stage of the project’s development, from start to finish. The esports project manager also participates in design studies, and even in drafting the specifications and technical requirements. They then assign the various roles to their teams, which they manage, and may also recruit new members. As a true conductor, they ensure the project progresses and meets the initial deadlines. They maintain a tracking dashboard and perform regular reporting. They are responsible for identifying and managing risks and contingencies. Their mission does not stop there. This conductor also serves as the interface between the different stakeholders, whether internal or external to the company. Once the project is deliverable, they liaise with the client and participate in reviews and feedback sessions.

Salary:

The median salary for this position, based in Paris and the regions, is €50,000 for a seasoned or senior professional, and €18,000 for a junior professional.

Main Skills:

Required Skills:

  • Knowing how to lead a team
  • Being a good communicator

Appreciated Strengths:

  • Ability to lead a team
  • Thoroughness and organization
  • Good stress resistance
  • Initiative spirit

Indispensable Knowledge:

  • Having a good understanding of esports

Main Activities by Domains:

Team Management and Recruitment:

  • Recruitment and management of players, coaches, and other staff members
  • Talent development and management of individual and team performances
  • Conflict management and maintenance of a positive team atmosphere

Planning and Organization:

  • Planning of training sessions and game strategies
  • Organization of participation in tournaments and events
  • Logistics management for travel, accommodation, and other operational needs

Strategy and Development:

  • Analysis of team and opponent performances
  • Development of game strategies and training methods
  • Monitoring esports trends and developments to adapt strategies and tactics

Financial Management and Partnerships:

  • Establishment and management of team budget
  • Research, negotiation, and management of partnerships and sponsorship contracts
  • Revenue optimization and investment management to ensure team financial sustainability

Marketing and Communication:

  • Promotion of the team and players on digital and social media platforms
  • Management of public relations and media communication
  • Content development and branding strategies to enhance visibility and attract sponsors

Compliance and Legislation:

  • Adherence to esports league and competition regulations
  • Management of contracts and agreements with players and personnel
  • Legal oversight and compliance with ethical and regulatory standards

Player Well-being:

  • Support for players' physical and mental health
  • Encouragement of a healthy work-life balance
  • Implementation of personal and professional development programs for players

Job:
ENGINE PROGRAMMER

Activity Sector:
Game Programming

Hierarchy:
N+1: Lead programmer, Engine Director, Production Director, Technical Director.

Job Presentation:

The holder of this position is responsible for developing and maintaining the "game engine" technology (which comprises graphic, sound, physics, network engines, etc) and the corresponding production pipeline for this engine.

Salary:

The median salary for this position, based in Paris, is €50,000 for an experienced or senior professional, with a standard deviation of €8,583, and €38,000 for a junior professional, with a standard deviation of €5,942. In regions, the median salary is €44,400, with a standard deviation of €7,602.

Main Skills:

Required Skills:

  • Implement programming methods and techniques
  • Perform profiling
  • Manage optimization and synchronization issues of architectures
  • Implement palette management techniques
  • Write detailed specifications (technical documentation)
  • Operate in a complex and constantly evolving environment (stress resistance)

Appreciated Strengths:

  • Rigor
  • Analysis and synthesis

Indispensable Knowledge:

  • Tools (production, integration, visualization, testing)
  • Programming languages
  • Design methods
  • Game engine architecture
  • Fundamentals of physics or related fields such as mechanics
  • Optimization of memory management and disk access
  • Constraints and techniques of 3D calculations (geometry in space)
  • Concurrent programming (multitasking) and data compression (knowledge)

Main Activities by Domains:

Development and maintenance of engine components:

  • Adding features to the engine (in collaboration with game development teams)
  • Ensuring engine compatibility with console requirements

Development/optimization of tools and production pipeline:

  • Developing tools for graphic designers, level designers, sound designers, etc...
  • Improving production and asset improvement tools
  • Enhancing visualization and testing tools for assets in the engine
  • Optimizing tools and automating processes

Secondary activity:

  • Conducting monitoring on new processes and tools

Job:
EXECUTIVE PRODUCER

Activity Sector:
Management

Hierarchy:
N+1: PDG, CEO, directeur/directrice général(e). N-1: directeur/directrice/architecte technique, directeur/directrice artistique, directeur/directrice de création, producers, ingénieur(e)s, artistes, designers, QA, R&D.

Job Presentation:

The holder of this position is responsible for ensuring the execution of the company's strategy and ensuring the smooth progress of projects, covering various aspects such as human resources, infrastructure, methodology, quality, deadlines, and budget.

Salary:

The median salary for this position, based in Paris, is €70,000 for an experienced or senior professional, with a standard deviation of €33,465. In other regions, the median salary is €56,000, with a standard deviation of €29,318.

Main Skills:

Required Skills:

  • Ability to make strategic decisions that engage the company
  • Aptitude to establish innovation processes and change management
  • Skill in conveying the company's directions and culture
  • Capacity to mobilize and rally teams around common goals
  • Mastery of priority management

Appreciated Strengths:

  • Pragmatism in problem-solving
  • Analytical and synthesis skills
  • Assertive leadership and firmness when necessary
  • Diplomacy and communication skills
  • Leadership to guide and motivate teams

Indispensable Knowledge:

  • In-depth knowledge of the video game industry
  • Familiarity with the specific technical terminology of each profession in the industry
  • Mastery of various methodologies for video game development
  • Understanding of legal concepts related to contract drafting

Main Activities by Domains:

Strategic Management:

  • Ensure interface between management and production
  • Conduct product, market, and technological monitoring activities
  • Manage risks and develop mitigation plans

Financial/Budgetary Management:

  • Develop and present budgets
  • Negotiate contracts with suppliers
  • Compile financing files
  • Ensure budget tracking and compliance

Project Management:

  • Design project guidelines
  • Estimate budgets, resources, and deadlines
  • Coordinate stakeholders' activities
  • Ensure deadline control and manage contingencies

Team Management:

  • Supervise and animate teams
  • Manage human resources and support skills development
  • Ensure operational team management

Quality Management:

  • Ensure the quality of productions while respecting budgets and deadlines

Job:
GAME DESIGNER

Activity Sector:
Game Design

Hierarchy:
N+1: Production director, producer, lead game designer. N-1: Testers.

Job Presentation:

The holder of this position is responsible for designing the game concept (gameplay), rules, and game mechanics to offer players the best possible experience.

Salary:

Median salary for this position, based in Paris, is €43,550 for an experienced or senior professional, with a standard deviation of €8,904, and €30,500 for a junior professional, with a standard deviation of €5,280. In regional areas, the median salary is €34,000, with a standard deviation of €6,649.

Main Skills:

Required Skills:

  • Implementing written and oral communication techniques
  • Implementing problem-solving techniques
  • Working in a team
  • Being proactive
  • Adapting to a complex and ever-changing environment (stress resistance)

Appreciated Strengths:

  • Creativity and curiosity
  • Listening to changes and trends (social networks, user behaviors)
  • Analysis and synthesis
  • Rigor

Indispensable Knowledge:

  • Tools (Unreal, Unity, etc...)
  • Programming software (HTML, Actionscript, Javascript), 3D software (3Ds Max, etc.), animation software
  • Game editors
  • Modeling behavior and game situations
  • Software (3D, animation, programming)
  • Multimedia system ergonomics (human/machine interfaces)
  • Quality assurance concepts (testing, QA)

Main Activities by Domains:

Game Concept Development:

  • Editorialize the game concept while adapting to the culture and universe of the franchise
  • Analyze the target audience (gaming practices, tastes, etc...)
  • Participate in defining the graphic charter

Game Principles Creation, Prototyping:

  • Design the game mechanics by developing the system and setting rules
  • Write the game design document describing specifications related to player navigation and behavior (scenario, game rules, environment)

Ergonomics and Interactivity:

  • Provide graphical interface diagrams by analyzing existing ones and oversee their implementation by graphic designers
  • Manage the camera and means of interaction with the environment by verifying access to information

Scriptwriting, Pre-production:

  • Develop the game structure by integrating technical, graphical, production chain, and licensing constraints
  • Make graphical and sound recommendations
  • Conceptualize space and layout in collaboration with the level designer, considering technical constraints
  • Technically specify the features to validate the project
  • Break down actions by describing behaviors, systems, relationships
  • Maintain and update the game design document

Game Development:

  • Collaborate with the art director to ensure graphic coherence of the project
  • Harmonize artistic elements of the project to engage the player's interest
  • Achieve game balance by adjusting the behavior of game elements
  • Design game progression (referring to difficulty curves, learning, rhythm)
  • Coordinate team activities
  • Communicate progress on the project, choices made to management, and teams

Testing:

  • Test the game and identify errors and malfunctions in scenario, graphics, and/or techniques
  • Correct malfunctions and validate game design
  • Improve the main experience loop

Job:
GAME DIRECTOR

Activity Sector:
Game Design

Hierarchy:
N+1: CEO, CEO, Managing Director. N-1: Artistic Director, Creative Teams, Lead Game Designer.

Job Presentation:

The holder of this position is responsible for leading the creative vision and overseeing production to ensure project coherence.

Salary:

The median salary for this position, based in Paris, is €66,390 for an experienced or senior professional, with a standard deviation of €6,144. In regions, the median salary is €74,703, with a standard deviation of €18,044.

Main Skills:

Required Skills:

  • Communicate your vision and creative energy
  • Unite teams around a common goal

Appreciated Strengths:

  • Leadership
  • Creativity and curiosity
  • Ease in interpersonal relationships
  • Rigor

Indispensable Knowledge:

  • Various aspects of game direction: Game Design, Level Design, UX, Monetization, and 3Cs

Main Activities by Domains:

Vision and Roadmap:

  • Define the creative bible of the video game: general artistic intentions, narrative concepts, and key game design principles
  • Define the key development stages: writing phases, prototypes, First Playable, Alpha, Beta, Master

Creative project supervision:

  • Review all key milestones
  • Validate all creative and game design aspects («guardian of the vision»)

Internal and external promotion:

  • Promote the project's vision within the studio
  • Promote the project to third parties (PR, etc...)

Job:
GAME NARRATIVE DESIGNER

Activity Sector:
Game Design

Hierarchy:
N+1: Producer, creative director, art director, lead game designer.

Job Presentation:

The holder of this position is responsible for creating narrative coherence within the game and writing dialogues, linear or non-linear, as well as other elements of the game (main story, characters, dialogues, cinematics...).

Salary:

The median salary for this position, based in Paris and in the region, is €39,200 for an experienced or senior professional, with a standard deviation of €13,313, and €28,800 for a junior professional, with a standard deviation of €3,616.

Main Skills:

Required Skills:

  • Implementing techniques of written and oral communication
  • Using a document base
  • Working in a team
  • Being proactive

Appreciated Strengths:

  • Creativity and open-mindedness
  • Analysis and synthesis
  • Ease in interpersonal relationships

Indispensable Knowledge:

  • Principles of collaborative theories
  • Design concepts
  • Basics of art history

Main Activities by Domains:

Narrative Framework Description:

  • Collaborate with the art director, creative director, game designer, and level designer during the game's design phase
  • Write the game's narrative bible (document gathering all narrative elements)
  • Draft a pitch summarizing the story
  • Write a synopsis outlining the main storylines (story, characters, world, locations, backstory, etc...)

  • Create a sequential treatment detailing logical sequences between scenes and the flow within each scene
  • Write the scenario in textual form
  • Adjust and modify the scenario based on feedback and expectations from the producer or creative director
  • Conduct documentary research (ensuring historical accuracy in the game, etc...)

Character Creation:

  • Design characters, possibly based on an existing character bible
  • Create character sheets (psychological profile, appearance, strengths/weaknesses, motivations/goals, etc...
  • Ensure character consistency

Dialogue Writing:

  • Construct contextual dialogues (main storyline)
  • Design systemic dialogues intended to inform players or enrich characters
  • Design off-texts (voiceovers, etc...) to enrich the context and create a universe
  • Choose voices embodying the characters
  • Write and maintain consistency in the texts appearing on game documents (posters, etc...)
  • Adapt writing based on scenario evolution (scene lengthening/shortening) and project specifics (physical, budgetary constraints, etc...)

Narrative Tool Definition:

  • Propose narrative tools that enhance player immersion in the game
  • Propose narrative solutions (dialogue system ensuring conversation fluidity, etc...)

Writing texts for menus, interfaces, help, etc...

Writing level objectives, end of levels, comments, etc...

Secondary Activity:

  • Participate in voice or motion capture recordings

Job:
GAMEPLAY PROGRAMMER

Activity Sector:
Game Programming

Hierarchy:
N+1: Lead programmer.

Job Presentation:

The holder of this position is responsible for programming game mechanics, interactions between the player and the environment, as well as the modules necessary for the proper functioning of the game.

Salary:

The median salary for this position, based in Paris, is €46,500 for an experienced or senior professional, with a standard deviation of €9,859, and €36,300 for a junior professional, with a standard deviation of €4,779. In regions, the median salary is €30,000, with a standard deviation of €5,819.50 for a junior professional, and €39,899, with a standard deviation of €6,259 for an experienced or senior professional.

Main Skills:

Required Skills:

  • Implement programming methods and techniques
  • Technically translate the needs of the game designer
  • Implement problem-solving techniques
  • Write detailed specifications (technical documentation)
  • Question one's work

Appreciated Strengths:

  • Rigor
  • Analysis and synthesis
  • Critical thinking

Indispensable Knowledge:

  • User Interface Management (UI management)
  • Manufacturer's Return on Capital (TRC)
  • Physical simulation concepts
  • Tools, software libraries, and engines
  • Programming languages
  • Design methods

Main Activities by Domains:

Programming:

  • Analyze the technical needs of the game
  • Participate in adjustments with game designers
  • Design and program in object-oriented language the game behaviors, actions, rules, flow, interfaces, menu, etc...
  • Implement the rules defined by the design and/or artistic team (integration of interfaces, sounds, music, and sound effects)
  • Develop, test, debug, and maintain various engines and systems necessary for production
  • Produce associated technical documentation

Evolutionary game maintenanc :

  • Populate, consult the bug database, and correct bugs
  • Evolve systems
  • Develop simulation and data generation tools (motion recognition)
  • Make proposals on game engine enhancements

Secondary activity:

  • Conduct monitoring on game mechanisms implemented in competing video games

Job:
GRAPHIST SPECIALIST

Activity Sector:
Game Art

Hierarchy:
N+1: Lead VFX Artist, Lead Graphic Designer, Art Director.

Job Presentation:

The holder of this position is responsible for translating the graphic project into visual aspects (lighting, special effects, or movements).

Salary:

The median salary for this position, based in Paris, is €38,550 for an experienced or senior professional, with a standard deviation of €7,050, and €27,600 for a junior professional, with a standard deviation of €4,916. In the regions, the median salary is €37,938, with a standard deviation of €5,794.

Main Skills:

Required Skills:

  • Implement drawing techniques (on paper or digitally)
  • Detect and correct issues
  • Employ monitoring techniques
  • Manage hardware constraints
  • Utilize scripting techniques (XML...)
  • Work in a team

Appreciated Strengths:

  • Listening
  • Rigor

Indispensable Knowledge:

  • The graphic chain
  • Principles of animated imagery
  • Anatomy concepts (human, animal, etc)
  • Basics of architecture and art history
  • Level editor tool and content integration tool
  • 2D software (Painter, Photoshop, etc)
  • 3D software (3Ds Max, Maya, etc)

Main Activities by Domains:

Monitoring artistic trends:

  • Carry out continuous and sustained monitoring (artistic trends, real-time graphic technique developments, etc)
  • Document by conducting multiple bibliographic research

Analysis of graphic choices and development of recommendations:

  • Create models and illustrations of the graphic project
  • Create a storyboard of key phases of the game (graphic breakdown of sequence steps, shot by shot)
  • Verify the effectiveness of staging and the rhythm of a cinematic
  • Identify technical constraints
  • Develop a proposal consistent with identified objectives and constraints
  • Make a clear and reasoned presentation of proposals to the art director and the client
  • Communicate decisions to the programming team

Area of activity specific to each specialty:

  • Lighting specialist / lighting design:

    • Apply artistic directives in terms of lighting and present a project (model, diagrams)
    • Ensure the creation and adjustment of real-time graphic effects
  • Special effects specialist (VFX) / production of visual effects:

    • Apply artistic directives in terms of FX and present a project (model, diagrams)
    • Ensure the creation and adjustment of real-time graphic effects
  • Motion Capture Specialist (MoCap) / motion capture and transposition into a virtual environment:

    • Apply artistic directives in terms of MoCap and present a project (model, diagrams)
    • Ensure the creation and adjustment of real-time graphic effects

Job:
HEAD OF ANALYTICS

Activity Sector:
Game Analytics

Hierarchy:
N+1: CEO, Chief Sales Officer, Chief Marketing Officer. N-1: Data Analyst, Sales Analyst, Marketing Analyst.

Job Presentation:

The holder of this position is responsible for setting up studies related to the game and players, at all stages of the product lifecycle.

Salary:

Not enough data available

Main Skills:

Required Skills:

  • Lead, supervise, and motivate a team
  • Plan, organize, and monitor the work of your team
  • Work on multiple projects simultaneously

Appreciated Strengths:

  • Leadership
  • Organization
  • Interpersonal skills, both oral and written
  • Excellent analytical skills
  • Responsiveness and proactivity

Indispensable Knowledge:

  • Mathematics, algorithms, statistics (advanced technical skills)
  • Advanced statistics and forecasting models
  • Data analysis, processing, and visualization tools and software (SQL, R, Tableau, etc.)
  • Web analytics tools (Omniture, Google Analytics, etc.)
  • Basics of using macros, pivot tables, and charts in Excel

Main Activities by Domains:

Strategy and Management:

  • Define and implement the analytical strategy related to the company's projects and games
  • Develop the application roadmap of the strategy as well as the delivery schedule for various studies and analysis tools
  • Manage and supervise the team of analysts specialized in different areas: data science, marketing, business, finance, and sales
  • Define and implement key performance indicators (KPIs) and qualitative and quantitative metrics
  • Research, design, implement, and validate models and algorithms used to analyze various data sources, enabling decision-making
  • Communicate results to external departments and formulate strategic recommendations
  • Train external teams on analysis and data processing tools

Marketing Analysis:

  • Collaborate with the marketing director regarding the development of the marketing strategy and the achievement of objectives through the conversion funnel
  • Analyze player behavior and purchase journey
  • Analyze the impact of marketing actions on different platforms

Player Analysis:

  • Collaborate with the production team regarding the definition and implementation of tracking tools within the game
  • Conceptualize, create, and maintain performance dashboards to track KPIs related to player acquisition, retention, and monetization
  • Implement segmentation studies related to player behavior at all stages of the game lifecycle
  • Develop and maintain prediction models to forecast player engagement and retention

Secondary Activity:

  • Conduct competitive analysis and identify best practices, tools, and methods suitable for game and player study

Job:
IA SPECIALIST

Activity Sector:
Game Programming

Hierarchy:
N+1: lead programmer

Job Presentation:

Develop and maintain the AI code present in the game engine.

Salary:

Not enough data available

Main Skills:

Required Skills:

  • Implement programming methods and techniques
  • Perform profiling
  • Manage optimization and synchronization issues in architectures
  • Write detailed specifications (technical documentation)

Appreciated Strengths:

  • Rigor

Indispensable Knowledge:

  • Tools
  • General-purpose programming languages such as C++, as well as languages suitable for scripted AI, such as Lua
  • Multitasking programming
  • Mathematics related to geometry in space
  • Design methods
  • Learning algorithms, pathfinding, and visibility search
  • Graphs and trees
  • Game engine architecture
  • Basics of physics (mechanics)

Main Activities by Domains:

    Development/Optimization of Behaviors:

    • Conduct ongoing research on new processes and tools
    • Develop or integrate an AI engine into the game engine
    • Design and program behaviors for characters/vehicles managed by artificial intelligence
    • Implement rules defined by the game designer
    • Participate in game balancing (difficulty tuning)

    Ensuring Game Maintenance:

    • Identify and fix bugs
    • Participate in adjustments with level builders
    • Verify program functionality and readjust based on results
    • Produce associated technical documentation

    Secondary Activities:

    • Improve production and optimization tools for assets
    • Enhance visualization and testing tools for assets within the engine
    • Add features to the game engine

Job:
LEAD ECONOMIC GAME DESIGNER

Activity Sector:
Game Monetization

Hierarchy:
N+1: Lead game designer, associate producer, monetization director.

Job Presentation:

The holder of this position is responsible for designing, managing, balancing, and maintaining all systems that encourage players to invest in a game to enhance their experience.

Salary:

Not enough data available.

Main Skills:

Required Skills:

  • Understanding how a game operates as a service and how players behave when using it
  • Using data analysis systems and testing methods
  • Understanding KPIs to optimize/build game balance accordingly
  • Tracking and analyzing multiple A/B tests to make data-driven decisions
  • Formulating specific ratios and indices for each game
  • Continuously building and updating existing game models

Appreciated Strengths:

  • Collaboration for the development of intuitive interfaces
  • Mathematical, analytical, marketing, and econometric skills
  • Strong analytical and formal reasoning
  • Communication skills in English

Indispensable Knowledge:

  • Principles of game design for massive multiplayer games, or free to play
  • Product management of consumer goods or online sales
  • Statistics
  • E-commerce systems, pricing strategies, and merchandising
  • Virtual goods management
  • Players' experience with the economy and their motivations

Main Activities by Domains:

Design and Prototyping of Economic Systems:

  • Design and prototype economic systems, game mechanics, and rewards that will motivate players to invest in the game's economy
  • Design the virtual products that the game will offer
  • Define the right balance between free content and paid currency in the game's economy

Collaboration with programming and UI teams for the implementation of these systems:

  • Share the economic vision of the systems with the relevant teams
  • Ensure the proper integration of economic systems

Contribution to the design of features related to engagement and monetization:

  • Work closely with game designers to seamlessly integrate the economy design into the gaming experience
  • Assist game designers in understanding the game's resource flows

Balancing the game economy based on data analysis:

  • Plan and monitor the balancing of game mechanisms
  • Anticipate the impact of changing virtual goods values and costs
  • Identify and develop purchase factors within the gaming economy context
  • Analyze collected data, report on the performance/insufficiency aspects of the game's economic model, and provide solutions to the management team
  • Adapt the game economy based on collected analytical data, evaluate the performance aspects, and provide solutions to the management team.

Job:
LEAD GAME DESIGNER

Activity Sector:
Game Design

Hierarchy:
N+1: Production director, producer. N-1: Game designers.

Job Presentation:

The holder of this position is responsible for coordinating the teams of game designers in charge of conceiving the game concept.

Salary:

The median salary for this position, based in Paris and various regions, is €45,681 for a junior, experienced, or senior professional, with a standard deviation of €8,841.

Main Skills:

Required Skills:

  • Implementing written and oral communication techniques
  • Implementing problem-solving techniques
  • Working in a team
  • Being proactive
  • Adapting to a complex and constantly changing environment (stress management)

Appreciated Strengths:

  • Creativity and curiosity
  • Listening to trends and developments (social networks, user behaviors)
  • Analysis and synthesis
  • Rigor

Indispensable Knowledge:

  • Tools (Unity, Unreal, etc...)
  • Multimedia system ergonomics (human-machine interfaces)
  • Level design concepts
  • Quality assurance concepts (testing, QA)
  • Programming software (HTML, ActionScript, JavaScript), 3D software (3Ds Max, etc.), animation software
  • Game editors
  • Modeling behavioral patterns and game situations

Main Activities by Domains:

Game Concept Development:

  • Editorialize the game concept, adapting it to the culture and universe of the license
  • Analyze the target audience (gaming practices, preferences, etc...)
  • Take into account and respect constraints in project management
  • Communicate ideas to clients and the entire team
  • Conduct research (gameplay, game design, and technology)
  • Evaluate the budget and schedule with the producer under the supervision of the creative director
  • Participate, in collaboration with the art director, in defining the visual style

Game Principles Creation, Prototyping:

  • Design game mechanics, develop the system, and establish rules
  • Write and maintain the game design document describing player navigation and behavior specifications (storyline, game rules, environment)

Ergonomics and Interactivity:

  • Provide graphical interface diagrams by analyzing existing ones and oversee their creation by the graphics team
  • Collaborate with UI and UX designers
  • Manage the camera and interaction methods with the environment by ensuring access to information

Storytelling, Pre-production:

  • Write a synopsis
  • Develop the game structure, integrating technical, graphical, production chain, and license constraints
  • Make graphical and sound recommendations
  • Conceptualize space and layout, in collaboration with the level designer, considering technical constraints
  • Specify technically the features to validate the project
  • Describe actions by describing behaviors, systems, and relationships

Game Development:

  • Collaborate with the art director to ensure the graphical consistency of the project and all production teams (UX, technical teams, writers, etc...)
  • Harmonize the artistic elements of the project to engage the player's interest
  • Balance the game by configuring the behavior of game elements
  • Design the game's progression (reference to difficulty curves, learning, rhythm)
  • Coordinate team activities
  • Communicate project progress, decisions made to management and teams

Testing:

  • Test the game and identify errors and malfunctions in scenarios, graphics, and/or techniques
  • Interact with the QA testing team
  • Correct malfunctions and validate gameplay
  • Improve the user experience loops

Team Management:

  • Supervise and animate teams (activity planning, monitoring, evaluation, etc...)
  • Ensure the operational management of human resources involved in the project (recruitment, etc...)
  • Participate in the recruitment process (defining needs, creating evaluation tests, conducting interviews, monitoring integration)

Job:
LEAD GRAPHIC DESIGNER

Activity Sector:
Game Art

Hierarchy:
N+1: Art Director, Producer. N-1: 2D/3D Graphic Designers.

Job Presentation:

The holder of this position is responsible for coordinating the team of graphic designers in accordance with the artistic direction of the project and managing the implementation of the game's graphic style.

Salary:

The median salary for this position, based in Paris, is €50,259 for an experienced or senior professional, with a standard deviation of €10,746, and €38,468 for a junior professional, with a standard deviation of €6,250. In the region, the median salary is €42,000, with a standard deviation of €8,575.

Main Skills:

Required Skills:

  • Implement problem-solving techniques
  • Implement written and oral communication techniques
  • Unify and mobilize teams around a common project
  • Implement drawing techniques (on paper or digitally)
  • Manage priorities

Appreciated Strengths:

  • Diplomacy
  • Pedagogy
  • Analysis and synthesis

Indispensable Knowledge:

  • 2D software (Painter, Photoshop, etc...)
  • 3D software (3Ds Max, Maya, etc...)
  • Principles of animation
  • Anatomy concepts (human, animal, etc...)
  • Basics of architecture and art history
  • Level editor and content integration tools
  • Scripting techniques (XML, etc...)
  • Pre-calculated and real-time rendering and lighting techniques (lightmaps, vertex color, ambient occlusion)

Main Activities by Domains:

Supervision of research activities on graphic and artistic trends:

  • Supervising monitoring activities on artistic trends and the evolution of graphic techniques in real-time
  • Guiding and directing research efforts (objects, criteria, and research sources)
  • Producing synthesis materials on graphic and artistic trends
  • Ensuring the circulation of information to teams and management

Creation of graphic data:

  • Modeling 3D objects, backgrounds, characters, based on the lead's expertise

Supervision of graphic activities:

  • Supervising project graphic control operations and verifying feasibility
  • Identifying technical constraints
  • Assisting graphic designers in finding solutions
  • Communicating decisions related to graphic and artistic elements to the team
  • Managing the implementation of artistic directives (technical or aesthetic)
  • Ensuring adherence to deadlines and objectives
  • Providing progress updates to superiors

Quality control:

  • Monitoring and maintaining graphic product after production
  • Ensuring optimization and quality of the product
  • Addressing bug corrections
  • Ensuring compliance with technical specifications

Team management:

  • Leading graphic teams (activity planning, monitoring, evaluation, etc...)
  • Supporting the development of team members' skills
  • Participating in the recruitment process (defining needs, creating evaluation tests, conducting interviews, and overseeing integration)

Job:
LEAD LEVEL DESIGNER

Activity Sector:
Game Design

Hierarchy:
N+1: Production director, producer, game director. N-1: Level designers.

Job Presentation:

The holder of this position is responsible for coordinating the teams of level designers tasked with designing the game levels.

Salary:

The median salary for this position, based in Paris, is €48,182 for a junior, experienced, or senior professional, with a standard deviation of €5,366. In other regions, the median salary is €42,075, with a standard deviation of €6,758.

Main Skills:

Required Skills:

  • Implementing written and oral communication techniques
  • Implementing problem-solving techniques
  • Working in a team
  • Being proactive
  • Adapting to a complex and constantly evolving environment (stress management)

Appreciated Strengths:

  • Creativity and inquisitive mindset
  • Listening to developments, trends (social networks, user behaviors)
  • Analysis and synthesis
  • Rigor

Indispensable Knowledge:

  • Artificial Intelligence concepts (FSM, etc...)
  • Scripting languages (LUA, Python, etc...)
  • Level editing tools (Unreal, Unity, etc...)
  • Versioning software (SVN, Perforce, Alienbrain, etc...)
  • 2D prototyping techniques (Game Maker, Flash, etc...)
  • 3D modeling software (3Ds Max, Sketchup, Virtools, etc...)
  • Progression curves (difficulty, pacing, learning)
  • Ergonomics concepts

Main Activities by Domains:

Game Level Design:

  • Analyze the specifications and propose solutions based on feasibility
  • Anticipate player behaviors
  • Design and assemble gameplay situations on paper
  • Collaborate with the game designer and producer

Level Prototyping:

  • Create a functional prototype by making a simplified model of the level
  • Stage the gameplay rules

Integration:

  • Incorporate multimedia elements created by the creative team (objects, backgrounds, characters, animations, etc...) and stage them
  • Integrate programming scripts to create behaviors and trigger actions
  • Integrate technical constraints (nomenclature, archiving, versions, software execution, hardware)

Testing Management:

  • Test and adjust levels to ensure good playability (intuitive interface, ease of use or learnability with an interesting learning curve, etc...)

Monitoring:

  • Conduct monitoring activities on developments in the video game sector
  • Stay informed about the evolution of players' desires and needs

Team Management:

  • Supervise and lead teams (activity planning, monitoring, evaluation, etc...)
  • Ensure operational management of human resources involved in the project (recruitment, etc...)
  • Participate in the recruitment process (defining needs, creating evaluation tests, conducting interviews, monitoring integration)

Job:
LEAD PROGRAMMER

Activity Sector:
Game Programming

Hierarchy:
N+1: Production Director, Technical Director. N-1: Programming team.

Job Presentation:

The holder of this position is responsible for supervising programming teams, making technological choices, and deploying technical solutions.

Salary:

The median salary for this position, based in Paris, is €54,649 for a junior, experienced, or senior professional, with a standard deviation of €10,499, and €32,350. In regions, the median salary is €41,400, with a standard deviation of €11,148.

Main Skills:

Required Skills:

  • Implement programming methods and techniques
  • Implement problem-solving techniques
  • Write detailed specifications (technical documentation)
  • Manage and mediate a conflict
  • Operate in a complex and constantly changing environment (stress resistance)

Appreciated Strengths:

  • Diplomacy
  • Pedagogy
  • Analysis and synthesis

Indispensable Knowledge:

  • Tools
  • Programming languages
  • Design methods
  • Game engine architecture
  • Network programming
  • Multitasking programming
  • 3D programming, physics simulation, AI programming (general knowledge)

Main Activities by Domains:

Management of development activities:

  • Supervise programming activities
  • Organize and coordinate work with external teams
  • Conduct technological monitoring activities (processes and tools)
  • Propose projects
  • Manage test phases
  • Manage the development of specific complex features
  • Make decisions regarding architecture and development
  • Ensure follow-up on planning and deadlines
  • Ensure the design and architecture of new development products and services
  • Present results and operational needs to hierarchical superiors

Quality management:

  • Ensure follow-up and maintenance of code after production release
  • Guarantee optimization and quality of produced code
  • Ensure bug correction
  • Ensure compliance with technical specifications
  • Supervise the writing of technical documentation (specifications, data structure, communication between modules, etc...)
  • Ensure updates

Team management:

  • Supervise technical teams (activity planning, monitoring, evaluation, etc...)
  • Support the development of team members' skills
  • Participate in the recruitment process (defining needs, creating evaluation tests, conducting interviews, monitoring integration)

Job:
LEVEL DESIGNER

Activity Sector:
Game Design

Hierarchy:
N+1: lead level designer, producer.

Job Presentation:

The holder of this position is responsible for designing the game levels by creating maps and implementing a series of events and obstacles that pace the player's progression.

Salary:

The median salary for this position, based in Paris, is €38,007 for an experienced or senior professional, with a standard deviation of €10,183, and €30,000 for a junior professional, with a standard deviation of €3,948. In other regions, the median salary is €38,000, with a standard deviation of €10,183.

Main Skills:

Required Skills:

  • Team work

Appreciated Strengths:

  • Creativity and inquisitive mindset
  • Rigor and analysis

Indispensable Knowledge:

  • Artificial intelligence concepts (FSM, etc...)
  • Scripting languages (LUA, Python, etc...)
  • Level editing tools and versioning software
  • Web technologies
  • 3D modeling techniques and 2D prototyping
  • Progression curves (difficulty, pacing, learning)
  • Ergonomics principles

Main Activities by Domains:

Game Level Design:

  • Analyze the specifications and propose solutions based on feasibility
  • Anticipate player behaviors
  • Design and assemble gameplay situations on paper
  • Validate proposals with the game designer and producer

Level Prototyping:

  • Create a functional prototype by making a simplified model of the level
  • Stage the gameplay rules

Integration:

  • Incorporate multimedia elements created by the creative team (objects, backgrounds, characters, animations, etc...) and stage them
  • Integrate programming scripts to create behaviors and trigger actions
  • Integrate technical constraints (nomenclature, archiving, versions, software execution, hardware)
  • Automate objects and categories for duplication

Testing Management:

  • Test and adjust levels to ensure good playability (intuitive interface, ease of use or learnability with an interesting learning curve, etc...)

Monitoring:

  • Conduct monitoring activities on developments in the video game sector
  • Stay informed about the evolution of players' desires and needs

Job:
LIVE OPERATIONS MANAGER

Activity Sector:
Management

Hierarchy:
N+1: Production Director, Business Development Director. N-1: Production Assistant.

Job Presentation:

The holder of this position is responsible for leading the maintenance team of an online game (PC, mobile, or console), creating and managing promotions, and organizing special events for each game.

Salary:

Insufficient data available

Main Skills:

Required Skills:

  • Applying project management methodology (project development cycles, etc.)
  • Allocating tasks based on the skills of each participant
  • Working with different business units
  • Managing priorities
  • Adapting to a changing environment

Appreciated Strengths:

  • Leadership
  • Organization
  • Rigor and analytical mindset
  • Curiosity
  • Pragmatism
  • Diplomacy

Indispensable Knowledge:

  • The technicality of various professions in the video game industry
  • Monetization techniques for an online game
  • Operational marketing techniques and e-commerce
  • Project management tools and techniques
  • Spreadsheets for tracking analysis and market studies

Main Activities by Domains:

Management of the roadmap for updates of an online game:

  • Define new features and bug fixes to be implemented in collaboration with the development team and the marketing team
  • Design and update a development and deployment schedule for these features
  • Ensure project management with the development teams

Coordination of event creation:

  • Coordinate and monitor pre-launch operations of the game: Beta, Alpha, early access, etc...
  • Work with the sales manager and the production team to set up events (tournaments, challenges, special levels, etc.) to support game development and promotion
  • Coordinate and manage communication tools (resource creation, notifications, partner coordination) related to these events

Analysis and improvement of game performance:

  • Define and monitor key performance indicators (KPIs), commission and interpret statistical analyses of player behavior
  • Define actions to improve game monetization: promotions, packs, new content, new features, segmented offers, etc...
  • Define and/or improve operational processes to ensure overall service efficiency
  • Monitor performance and the impact of events on player retention and generated revenue

Quality control and functional monitoring:

  • Ensure the proper deployment of new features, fixes, and events
  • Ensure player satisfaction by ensuring that complaints are addressed promptly
  • Suggest optimizations to the development team
  • Analyze competition to identify best practices

Job:
LOCALISATION MANAGER

Activity Sector:
Game Localization

Hierarchy:
N+1: Production Director, Producer. N-1: Translation/Community Service Providers.

Job Presentation:

The holder of this position is responsible for adapting a reference document and translating game content (on-screen texts, scripts) and other content (marketing, blogs, tweets...).

Salary:

Not enough available data

Main Skills:

Required Skills:

  • Implement problem-solving techniques
  • Apply negotiation methods
  • Support communication in English or in the country's language (native languages)
  • Manage priorities
  • Operate in a complex and constantly evolving environment (stress resistance)

Appreciated Strengths:

  • Rigor
  • Ease in interpersonal relationships

Indispensable Knowledge:

  • Multilingual and multicultural issues
  • Intermediate to advanced level computer skills
  • CAT software (Computer-Assisted Translation), such as Trados, Memsource, MemoQ, Déjà Vu, etc...
  • Legislation regarding copyright
  • Game operation rules

Main Activities by Domains:

Project Management:

  • Conduct market research on local gaming market characteristics
  • Identify and supervise external and internal resource teams for translation, recording, integration, testing phases
  • Develop schedules and ensure adherence to deadlines
  • Construct budget and ensure compliance
  • Identify external resources
  • Negotiate quotes with external suppliers
  • Ensure administrative tasks related to localization process are tracked (invoicing, management of legal documents, etc...)
  • Establish and/or update localization kit (Excel or database)
  • Advise, guide production teams to optimize localization process

Adapting the game to the cultural specificities of the country:

  • Ensure text integration into the game engine and correction in case of bugs
  • Maintain and update a glossary (French, English)
  • Determine and monitor quality indicators
  • Oversee translation tests and procedures

Secondary activity:

  • configure dynamic text changes

Job:
MARKETING ARTIST

Activity Sector:
Marketing

Hierarchy:
N+1: Lead Marketing Artist, Senior Marketing Artist, Marketing Director, Brand Manager, Art Director. N-1: Junior Marketing Artist, Marketing Assistant Artist.

Job Presentation:

The holder of this position is responsible for adapting a reference document and translating game content (on-screen texts, scripts) and other content (marketing, blogs, tweets...).

Salary:

The median salary for this position, based in Paris and in regions, is €32,000 for a junior, experienced, or senior professional, with a standard deviation of €688.

Main Skills:

Required Skills:

  • Managing time, prioritizing, meeting deadlines while ensuring the quality of the visuals created
  • Respecting creative briefs and given artistic direction
  • Communicating and listening effectively

Appreciated Strengths:

  • Responsiveness and proactivity
  • Rigor and attention to detail
  • Autonomy
  • Tact and diplomacy

Indispensable Knowledge:

  • Graphic design software (Photoshop, After Effects, 3DS Max...) and video (Adobe Premiere...)
  • Basics of operation of different game engines (Unity, Unreal, etc.)
  • Operation of marketing practices and digital trends
  • Different formats and requirements for each communication visual

Main Activities by Domains:

    Visual Creation:

    • Assist in creating key communication elements of the game (logo, key art, trailer, screenshots...): visual research, capture, mock-up creation, interaction with marketing teams, finalization, and delivery
    • Supervise and track the creation of these assets from external agencies and artists
    • Adapt these assets for online stores, social networks, advertising campaigns, websites, newsletters, and other external communication channels
    • Adhere to technical specifications for each communication channel
    • Capture gameplay sequences within the game engine, in collaboration with development teams
    • Communicate with marketing and production teams to ensure that the marketing vision remains faithful to the game's creative vision

    Monitoring and Analysis:

    • Analyze the performance of various communication elements on acquisition channels and adapt them based on results
    • Conduct competitive monitoring of advertisements, trends, and visual formats

    Secondary Activities:

    • Develop the game's marketing style guide
    • Assist in creating the game's UI
    • Web Design
    • Create artworks for social networks
    • Oversee the creative process related to the production of derivative products

Job:
MARKETING DIRECTOR

Activity Sector:
Marketing

Hierarchy:
N+1: General Manager. N-1: Marketing team, Product Manager, Community Manager, Press Officer.

Job Presentation:

The holder of this position is responsible for developing marketing plans (market analysis, determining targets, action plan, choosing advertising strategies, etc.).

Salary:

The median salary for this position, based in Paris, is €90,000 for a junior, experienced, or senior professional, with a standard deviation of €22,849. In regional areas, the median salary is €45,000, with a standard deviation of €14,660.

Main Skills:

Required Skills:

  • Making decisions that commit the company
  • Anticipating and taking initiatives
  • Negotiating
  • Persuading
  • Uniting and mobilizing teams around a common project

Appreciated Strengths:

  • Analysis and synthesis
  • Innovative thinking
  • Creativity and curiosity
  • Listening skills

Indispensable Knowledge:

  • Marketing skills: studies, product management, operational marketing, etc.
  • The video game industry (or at least have experience in the entertainment sector)
  • Principles of macroeconomics
  • Internet advertising campaign techniques

Main Activities by Domains:

Definition of the marketing plan and strategic management:

  • Define objectives for market analysis studies and the associated budget
  • Define the product target and its marketing mix (price, range, distribution channels, communication policy)
  • Define the balance between internalization and outsourcing (and initiate consultations for external service providers)
  • Validate operational marketing strategy (marketing actions, role of sales teams, etc.)
  • Identify new market and product opportunities (business development)
  • Analyze and anticipate market trends
  • Determine product development strategies (new or existing)
  • Oversee product development and launch

Team management:

  • Supervise and motivate teams (activity planning, monitoring, evaluation, etc.)
  • Ensure operational management of human resources (recruitment, job changes, etc.)
  • Support the development of team members' skills

Financial/budgetary management:

  • Define and monitor department budgets
  • Measure and analyze investment/revenue ratios
  • Determine and oversee the implementation of promotional activities

Communication management:

  • Steer internal and external communication choices
  • Participate in developing media plans (press and specialized sites: forums, streaming platforms, etc.)
  • Supervise press relations
  • Seek opportunities for advertising partnerships
  • Oversee event organization

Secondary activity:

  • Carry out writing activities (titles, taglines, slogans, etc.) and artistic direction (theme, typography, colors, etc.)

Job:
NETWORK PROGRAMMER

Activity Sector:
Game Programming

Hierarchy:
N+1: lead programmer, Production directorTechnical director.

Job Presentation:

The holder of this position is responsible for designing and programming the low-level network engine components and the multiplayer mechanics associated with gameplay.

Salary:

The median salary for this position, based in Paris, is €57,500 for an experienced or senior professional, with a standard deviation of €17,577, and €39,874.50 for a junior professional, with a standard deviation of €8,189. In the regions, the median salary is €34,576.50, with a standard deviation of €5,609 for a junior professional, and €38,168.50 with a standard deviation of €4,949 for an experienced or senior professional.

Main Skills:

Required Skills:

  • Implement programming methods and techniques
  • Perform profilings
  • Manage optimization and synchronization issues of architectures
  • Implement palette management techniques
  • Write detailed specifications (technical documentation)

Appreciated Strengths:

  • Rigor
  • Synthesis and analysis
  • Strong appetite for new technologies and programming languages

Indispensable Knowledge:

  • Low-level and high-level programming C, C++, C#
  • Multiplayer ranking algorithms and matchmaking
  • Rules of operation for networked and multiplayer games (MMORPG)
  • TCP and UDP, HTTP, Websocket protocols
  • Middleware
  • Player behavior towards games
  • Manufacturer guidelines/constraints
  • Backend infrastructure programming: Javascript, Typescript, Go, C#, PHP
  • Databases: SQL (MySQL, PostgreSQL, MariaDB), NoSQL (MongoDB, Redis, ElasticSearch)
  • DevOps knowledge: Gitlab, Jenkins, Docker, Kubernetes, CI/CD (continuous integration/continuous deployment)

Main Activities by Domains:

Design and development of the network engine:

  • Participate in the design and creation of low-level multiplayer services, online or offline, related to a game.
  • Develop the network engine.

Design and development of the game server:

  • Participate in the design and creation of online services related to a game.
  • Collaborate with game development teams to help optimize performance.

Maintenance of the network engine and server:

  • Identify possible bugs and solutions to resolve them.
  • Verify program functionality and readjust based on results.
  • Produce associated technical documentation.
  • Perform system load tests under variable load conditions to optimize performance.
  • Optimize the system considering bandwidth constraints.
  • Ensure programming in synchronous or asynchronous mode.
  • Ensure the security of player payments.

Design and development of multiplayer gameplay mechanics:

  • Design and develop multiplayer features, for both offline and online games.
  • Implement gameplay features related to the online animation of the game (events, eSports, etc.).

Secondary activities:

  • Conduct ongoing research on new processes and tools.
  • Establish player behavior analysis systems with the data scientist.

Job:
OUTSOURCING MANAGER

Activity Sector:
Management

Hierarchy:
N+1: Producer. N-1: Assistant to the Outsourcing Manager.

Job Presentation:

The holder of this position is responsible for managing the outsourcing of part of the game production (art, audio, quality control...).

Salary:

Not enough data available

Main Skills:

Required Skills:

  • Motivating partners towards achieving objectives
  • Managing priorities

Appreciated Strengths:

  • Good interpersonal skills, both verbally and in writing
  • Organization and attention to detail

Indispensable Knowledge:

  • The production process of a video game
  • Project management fundamentals, resource management, and production pipeline
  • Project and resource management tools (Jira, Hansoft...)

Main Activities by Domains:

Management of needs:

  • Identify, prepare, and monitor subcontracting needs related to game production
  • Develop a production schedule for deliverables while considering technical, budgetary, and time constraints
  • Define the technical, qualitative requirements, scope, budget, pipeline, and delivery date for each deliverable

Subcontracting management:

  • Identify the right partner for subcontracting in the targeted domain (art, audio, quality control, etc...)
  • Manage the relationship with subcontractors, including quality control of deliverables, sending feedback, and requesting possible modifications
  • Facilitate communication and exchanges between the production team and subcontractors

Budget and monitoring:

  • Manage the subcontracting budget in collaboration with the production director
  • Assist in improving subcontracting management by identifying best practices, tools, and methods suitable for project management

Secondary activity:

  • Identify and meet potential partners at professional video game trade shows

Job:
PRO GAMER

Activity Sector:
E-sport

Hierarchy:
N+1: E-sports Coach, E-sports Manager

Job Presentation:

The profession of professional video game player, more commonly known as "pro-gamer," involves earning a living by participating in online tournaments at a high competitive level. They typically represent a team or organization in major tournaments and official competitions. Their role may involve frequent travel to participate in national and international events.

Salary:

Not enough data available

Main Skills:

Required Skills:

  • Having a competitive spirit while remaining respectful and fair-play
  • Adherence to rules, rigor
  • Tactics, strategy
  • Precision and coordination

Appreciated Strengths:

  • Maintaining impeccable lifestyle habits
  • Comfortable on social media

Indispensable Knowledge:

  • Being passionate about their game as well as video gaming in general

Main Activities by Domains:

Training and Practice:

  • Dedicated to improving gaming skills through intensive training sessions, often for many hours a day

Competition:

  • Participation in high-level tournaments and competitions, representing their team or sponsor

Strategy and Analysis:

  • Development and adaptation of complex game strategies, analyzing game trends and opponent performances

Career Management:

  • Negotiation of contracts with teams or sponsors, management of public image and social media to develop and maintain a fan base

Teaching and Streaming:

  • Some professional players teach and share their knowledge through live streams or educational videos, generating additional income

Brand Representation:

  • Promotion of products and brands at events, signings, and through social media

Job:
PRODUCER

Activity Sector:
Management

Hierarchy:
N+1: Production Director/Directress. N-1: Lead in Production Team, Associate Producer.

Job Presentation:

As a producer, your role involves leading and coordinating production activities and teams to ensure the delivery of the game within the specified deadlines and budget, while maintaining the expected level of quality.

Salary:

The median salary for this position, based in Paris, is €54,600 for an experienced or senior professional, with a standard deviation of €11,829, and €37,500 for a junior professional, with a standard deviation of €7,186. In the regions, the median salary is €45,000, with a standard deviation of €10,644.

Main Skills:

Required Skills:

  • Making decisions within one's scope of intervention/product
  • Bringing together and mobilizing teams around a common project
  • Defining realistic goals and managing priorities
  • Adapting one's discourse according to the interlocutors
  • Managing and arbitrating conflicts

Appreciated Strengths:

  • Pragmatism
  • Assertion and firmness
  • Diplomacy
  • Leadership

Indispensable Knowledge:

  • Technical expertise in various fields of the video game industry
  • Technical expertise in one of the areas of video game production
  • Project management methods

Main Activities by Domains:

Strategic Management:

  • Ensure a role as an interface between management and production
  • Manage risks (identification of risks, estimation of their criticality, evaluation of critical points, and design of countermeasures)

Project Management:

  • Estimate the budget, number of personnel, and project timelines
  • Manage project management methods
  • Identify and mobilize internal/external resources for project implementation
  • Coordinate the activities of various stakeholders
  • Ensure budget compliance
  • Ensure mastery of deadlines
  • Manage unforeseen events
  • Negotiate operational deadlines and milestones with publishers
  • Provide progress reports on project advancement to management and collaborators

Team Management:

  • Supervise and animate teams (activity planning, monitoring, evaluation, etc...)
  • Ensure operational management of human resources involved in the project (recruitment, etc...)

Quality Management:

  • Ensure the quality of productions according to allocated budgets and timelines

Secondary Activities:

  • Participate in game design conception
  • Contribute to tech design definition
  • Contribute to graphic charter definition
  • Optimize development and production processes
  • Conduct product, market, and technology monitoring activities (data analysis, evaluation of own video games, etc...)

Job:
PRODUCT MANAGER

Activity Sector:
Management

Hierarchy:
N+1: Marketing Director, Brand Manager. N-1: Marketing Coordinator, Assistant Product Manager.

Job Presentation:

The holder of this position is responsible for managing the commercialization of the product as a whole, from its conception to the end of its lifecycle.

Salary:

The median salary for this position, based in Paris and regions, is €30,000 for a junior, experienced, or senior professional, with a standard deviation of €4,971.

Main Skills:

Required Skills:

  • Making decisions regarding one's area of intervention/product
  • Mobilizing monitoring techniques
  • Anticipating and taking initiatives
  • Negotiating
  • Convincing

Appreciated Strengths:

  • Business sense
  • Analysis and synthesis
  • Creativity and curiosity
  • Listening

Indispensable Knowledge:

  • Market for commercialization
  • Elements of the marketing mix
  • Common statistical and computer tools

Main Activities by Domains:

Elaboration and implementation of marketing strategy:

  • Define the product target audience and its marketing mix (price, range, distribution channels, communication policy) at national, regional, or global level
  • Develop, implement, and monitor marketing, PR, and influencer activations across various communication channels
  • Define KPIs related to marketing and communication campaigns
  • Coordinate the production and adaptation of communication materials
  • Manage and monitor the marketing deliverables schedule across different teams
  • Assist in organizing trade shows, conventions, or press events

Media campaign management:

  • Develop and implement press and non-press media plans in collaboration with media agencies or media/traffic acquisition managers
  • Implement advertising partnership actions (visibility-dotation exchange)
  • Monitor and analyze the campaign and adapt it according to the results

Communication campaign management:

  • Assist in organizing trade shows and press events
  • Assist in organizing and conducting interviews alongside press officers or communication agencies
  • Assist in managing and implementing campaigns on social networks

Commercial management:

  • Develop partnerships (media, advertisers, distributors, etc.) to increase sales or brand awareness
  • Define and assist in the implementation of promotional operations (highlighting, sales, bundled offers, etc...)
  • Coordinate the services involved in the marketing of the brand's product(s)
  • Support and animate the sales and distribution network for the products
  • Negotiate and coordinate operational marketing actions with partners and clients
  • Monitor sales and their progression based on marketing actions taken

Competitive intelligence and market research:

  • Conduct market research, analyze trends, and monitor competitors
  • Prepare internal reports and provide strategic recommendations to management
  • Assist in conducting marketing studies alongside external agencies or a research department

Secondary activities:

  • Perform writing activities (titles, taglines, slogans, etc.) and artistic direction (universe, typography, colors, etc...)
  • Create marketing presentations of the game for external partners and internal departments

Job:
PRODUCTION DIRECTOR

Activity Sector:
Management

Hierarchy:
N+1: PDG, CEO, directeur/directrice général(e). N-1: directeur/directrice/architecte technique, directeur/directrice artistique, directeur/directrice de création, producers, ingénieur(e)s, artistes, designers, QA, R&D.

Job Presentation:

The holder of this position is responsible for ensuring the execution of the company's strategy and ensuring the smooth progress of projects, covering various aspects such as human resources, infrastructure, methodology, quality, deadlines, and budget.

Salary:

The median salary for this position, based in Paris, is €70,000 for an experienced or senior professional, with a standard deviation of €33,465. In other regions, the median salary is €56,000, with a standard deviation of €29,318.

Main Skills:

Required Skills:

  • Ability to make strategic decisions that engage the company
  • Aptitude to establish innovation processes and change management
  • Skill in conveying the company's directions and culture
  • Capacity to mobilize and rally teams around common goals
  • Mastery of priority management

Appreciated Strengths:

  • Pragmatism in problem-solving
  • Analytical and synthesis skills
  • Assertive leadership and firmness when necessary
  • Diplomacy and communication skills
  • Leadership to guide and motivate teams

Indispensable Knowledge:

  • In-depth knowledge of the video game industry
  • Familiarity with the specific technical terminology of each profession in the industry
  • Mastery of various methodologies for video game development
  • Understanding of legal concepts related to contract drafting

Main Activities by Domains:

    Strategic Management:

    • Ensure interface between management and production
    • Conduct product, market, and technological monitoring activities
    • Manage risks and develop mitigation plans

    Financial/Budgetary Management:

    • Develop and present budgets
    • Negotiate contracts with suppliers
    • Compile financing files
    • Ensure budget tracking and compliance

    Project Management:

    • Design project guidelines
    • Estimate budgets, resources, and deadlines
    • Coordinate stakeholders' activities
    • Ensure deadline control and manage contingencies

    Team Management:

    • Supervise and animate teams
    • Manage human resources and support skills development
    • Ensure operational team management

    Quality Management:

    • Ensure the quality of productions while respecting budgets and deadlines

Job:
PROGRAMMER SPECIALIZED IN PHYSICS

Activity Sector:
Game Programming

Hierarchy:
N+1: lead programmer

Job Presentation:

The holder of this position is responsible for developing and maintaining advanced physical simulations.

Salary:

The median salary for this position, based in Paris, is €50,250 for an experienced or senior professional, with a standard deviation of €6,322, and €38,168.50 for a junior professional, with a standard deviation of €4,949. In the regions, the median salary is €32,345, with a standard deviation of €5,166 for a junior professional, and €43,200 for an experienced or senior professional, with a standard deviation of €8,477.

Main Skills:

Required Skills:

  • Implement programming methods and techniques
  • Perform profilings
  • Manage optimization and synchronization issues of architectures
  • Write detailed specifications (technical documentation)

Appreciated Strengths:

  • Rigor

Indispensable Knowledge:

  • Tools
  • Programming languages
  • Proficiency in multitasking programming
  • Design methods
  • Game engine architecture
  • Physics (solid mechanics)
  • Mathematics for physics (3D geometry, tensor calculus, differential calculus, integration)
  • Collision detection and management methods
  • Physics engine (Havok, PhysX, Bullet...)
  • Elements of automotive mechanics (depending on the type of game)

Main Activities by Domains:

Development/Optimization of Tools:

  • Take charge of all or part of the integration of the physics engine into the game engine
  • Manage all physical behaviors of objects: gravity, collisions, management of characters' or vehicles' behaviors and trajectories
  • Approximate real behaviors with playable models
  • Develop high-level tools for parameter tuning and testing
  • Collaborate with the tool programmer to integrate specific tools for physical simulation into the production pipeline
  • Game Maintenance:

  • Identify and fix bugs
  • Participate in adjustments with level builders
  • Verify program functionality and adjust it based on results
  • Produce associated technical documentation
  • Optimize the computational load of the physical simulation
  • Secondary Activities:

  • Improve production and optimization tools for assets
  • Enhance visualization and testing tools for assets within the engine
  • Add features to the engine
  • Job:
    SOUND DESIGNER

    Activity Sector:
    Game Audio

    Hierarchy:
    N+1: Creative Director, Lead Sound Designer.

    Job Presentation:

    The holder of this position is responsible for designing, editing, integrating, and testing the game's sound environment (music, sound effects, dialogue) to accompany creative and design visions.

    Salary:

    The median salary for this position, based in Paris, is €47,453 for an experienced or senior professional, with a standard deviation of €10,394, and €30,000 for a junior professional, with a standard deviation of €2,233. In the regions, the median salary is €39,200, with a standard deviation of €6,480.

    Main Skills:

    Required Skills:

    • Implementing written and oral communication techniques
    • Mobilizing monitoring techniques
    • Listening to and considering team and project requests
    • Working in a team
    • Taking initiatives
    • Applying specific techniques for synchronized sound integration with images (sound editing, audio editing, dynamic effects, and creative effects)
    • Implementing techniques used in special effects creation and sound textures

    Appreciated Strengths:

    • Having a musical ear
    • Teamwork

    Indispensable Knowledge:

    • Basic computer concepts (programming fundamentals, game engine architecture, etc...)
    • Audiovisual sound production pipeline, especially for video games
    • Business and legal principles related to sound purchasing and music commissioning
    • Level design concepts
    • Video editing tools and resource management (Perforce, AlienBrain, etc...)
    • Music production software (DAW)
    • Gameplay mechanics and their sound implications

    Main Activities by Domains:

    Design and Pre-production of the Sound Part of the Video Game:

    • Analyze the specifications and define the sound charter based on the project's needs and team requirements
    • Propose gameplay mechanisms based on sound
    • Assess the material and human resources needed to realize the sound part of the game (recording and acquiring sounds, music, external means of editing, development costs of specific software, etc...)

    Creation of Sound Media:

    • Create sound effects and ambiance
    • Design interface sounds
    • Participate in casting and record selected voices
    • Source or commission music
    • Curate music selections

    Integration and Editing of Sounds:

    • Collaborate with the art director, project manager, and producer in directing actors (guidance, advice)
    • Define dynamic sound parameters
    • Specify sound triggering and playback modes
    • Record, edit, and mix sounds into the correct format
    • Conduct unit tests of sounds and mechanisms
    • Participate in integrating sounds into the game (with programmers, level designers, and graphic designers)
    • Design sounds and music for marketing elements (trailers, websites, etc...)
    • Perform sound localization
    • Integrate sounds into the sound engine (Fmod, Wwise, Directsound, etc.) with the data manager

    Job:
    STREAMER

    Activity Sector:
    E-sport

    Hierarchy:
    N+1: Pro Gamer

    Job Presentation:

    A true personality, the streamer broadcasts live gameplay and provides commentary. They stand out from other players either through their tactical skills or their commentary abilities. However, the competition is fierce. Therefore, the streamer must present their content in an original and playful manner. They must become a brand, an endearing character that viewers want to support and follow.

    Salary:

    Not enough data available

    Main Skills:

    Required Skills:

    • Knowing how to use audiovisual tools and software specific to live streaming on the Internet
    • Having excellent elocution
    • Being able to work well both in a team and independently
    • Being a skilled communicator and comfortable in front of a camera

    Appreciated Strengths:

    • Having a personality that can engage and entertain internet users
    • Knowing how to build a loyal audience and use social networks
    • Being patient

    Indispensable Knowledge:

    • To know the codes and jargon of eSports

    Main Activities by Domains:

    Live Streaming:

    • Broadcasting live content on platforms such as Twitch, YouTube Gaming, or Facebook Gaming

    Video Games:

    • Playing video games live to entertain and engage the audience

    Interaction with Viewers:

    • Communicating with viewers via live chat, answering their questions, and interacting with them during broadcasts

    Content Creation:

    • Producing streaming content such as educational videos, tutorials, game reviews, etc

    Product and Brand Promotion:

    • Promoting products, games, and brands through streams and social networks

    Monetization:

    • Generating revenue through subscriptions, viewer donations, partnerships, and advertising

    Collaborations:

    • Collaborating with other streamers, content creators, or brands for special events or promotional campaigns

    Community Management:

    • Building and managing a community of loyal viewers, often through social media and forums

    Personal and Professional Development:

    • Improving streaming skills, studying industry trends, and participating in streaming events and competitions

    Job:
    TECHNICAL ARTIST

    Activity Sector:
    Game Art

    Hierarchy:
    N+1 : technical director, lead technical artist. N-1 : junior technical artist.

    Job Presentation:

    Le titulaire de ce poste est chargé de superviser l’intégration des données graphiques dans le moteur du jeu.

    Salary:

    The median salary for this position, based in Paris, is €45,600 for an experienced or senior professional, with a standard deviation of €11,521, and €32,000 for a junior professional, with a standard deviation of €5,153. In the regions, the median salary is €42,000 with a standard deviation of €4,923.

    Main Skills:

    Required Skills:

    • Communicate with different trades
    • Be creative
    • Write clearly and precisely
    • Problem-solving
    • Draft technical documents

    Appreciated Strengths:

    • Artistic as well as technical sense
    • Autonomy
    • Listening skills
    • Proactivity
    • Strong communication skills
    • Interpersonal ease

    Indispensable Knowledge:

    • Graphic creation tools (3DS Max, Maya, Photoshop, Substance, Zbrush...)
    • Professions related to the technical production of video games
    • Rendering techniques and methods for creating graphic data for Unreal Engine (materials, physics, cloths, animations...)
    • Use of game engines (Unity, Unreal, etc.)
    • Programming languages (C++, Python, Lua...)
    • Data backup systems (e.g., Perforce, VSS, Alienbrain)

    Main Activities by Domains:

    Management:

    • Define, prepare, and adapt the graphic tools used throughout production
    • Supervise the design, integration, and validation of graphic data (objects, environments, animations, special effects, textures) in the engine, while respecting the artistic vision and technical constraints of the project

    Optimization:

    • Develop and optimize the production pipeline and workflows
    • Coordinate and act as a liaison between the graphics team and the programming team
    • Optimize graphic elements produced to meet the performance constraints of our platforms
    • Test tools and make any necessary corrections before deployment throughout production

    Documentation:

    • Produce and update documents on tools, methods, training, processes, and engine constraints for consultation and future reference
    • Develop a nomenclature for all files created by the graphics team to structure data location and facilitate retrieval
    • Identify the best possible tools and methods to improve and facilitate the work of the graphics team

    Secondary Activity:

    • Produce graphic elements (artwork, animation, models, textures) as part of game development

    Job:
    TECHNICAL DIRECTOR

    Activity Sector:
    Game Programming

    Hierarchy:
    N+1: Production Director, CEO, General Manager. N-1: Technical team.

    Job Presentation:

    The holder of this position is responsible for defining and overseeing the implementation of development activities, managing the technical teams, and creating the necessary tools and functionalities for the company and its projects.

    Salary:

    The median salary for this position, based in Paris, is €79,992 for a junior, experienced, or senior professional, with a standard deviation of €23,542. In the regions, the median salary is €47,000, with a standard deviation of €19,321.

    Main Skills:

    Required Skills:

    • Being proactive in defining directions
    • Designing and implementing development methodologies (development language)
    • Utilizing and optimizing hardware and software architectures
    • Implementing innovation processes and change management
    • Applying management methods (investment selection methods, budget development and monitoring, management control, etc...)
    • Operating in a complex and ever-evolving environment (stress resistance)

    Appreciated Strengths:

    • Affirmation and firmness
    • Pedagogy
    • Diplomacy
    • Analysis and synthesis
    • Leadership

    Indispensable Knowledge:

    • Game development tools
    • Hardware and software architectures
    • Operating systems
    • Issues related to: network programming, 3D programming, physics programming, artificial intelligence, multitasking programming, memory and disk performance constraints

    Main Activities by Domains:

    Definition of technical strategy:

    • Define and guide technical directions
    • Study technical positioning (engaged technologies, qualification of the technological environment, etc...)
    • Define cross-functional tools to develop
    • Conduct and/or lead technological monitoring (development methods and languages, technical infrastructures, etc...)
    • Propose and ensure the follow-up of acquisition of operating licenses (software, hardware)

    Technical Project Management:

    • Supervise the drafting and validation phase of technical specifications
    • Take charge of drafting the work carried out for CIR (Research Tax Credit) files
    • Participate in the definition of technological projects (internal projects or services)
    • Participate in the planning of development phases
    • Advise clients on technical aspects within a service framework
    • Provide technical support to project teams

    Team Management:

    • Supervise and animate technical teams (activity planning, monitoring, evaluation)
    • Support the development of team members' skills
    • Participate in the recruitment process (defining needs, creating evaluation tests, conducting interviews, monitoring integration)

    Quality Management:

    • Contribute to improving good practices and the quality of development phases
    • Supervise technical documentation and application maintenance
    • Manage technical support activities
    • Organize tests and implement error correction

    Project Management:

    • Estimate budget, personnel, and project deadlines
    • Develop cross-functional tools used by multiple teams
    • Identify and mobilize internal/external resources for project realization
    • Coordinate activities of different stakeholders
    • Ensure deadline control
    • Manage unforeseen events
    • Negotiate operational deadlines, deliverables, etc., with publishers or external providers
    • Provide progress reporting on projects to management and colleagues

    Secondary Activities:

    • Manage relationships with technological partners
    • Represent the organization at events (exhibitions, symposiums, etc...)
    • Participate in pre-sales and the construction of commercial offers
    • Define technologies to protect

    Job:
    TESTER/QA TESTER

    Activity Sector:
    Game Testing

    Hierarchy:
    N+1: Producer, Associate Producer, QA Manager, Lead QA.

    Job Presentation:

    The holder of this position is responsible for identifying and correcting anomalies during the production cycle to ensure the quality of the video game.

    Salary:

    The median salary for this position, based in Paris, is €38,832.50 for an experienced or senior professional, with a standard deviation of €11,001, and €25,950 for a junior professional, with a standard deviation of €2,792. In the regions, the median salary is €38,832.50, with a standard deviation of €11,001.

    Main Skills:

    Required Skills:

    • Implementing written and oral communication techniques
    • Implementing problem-solving techniques
    • Using test automation tools

    Appreciated Strengths:

    • Rigor
    • Tenacity and perseverance

    Indispensable Knowledge:

    • The basics of game design
    • Game operation rules
    • Audience behaviors towards the game
    • Manufacturer guidelines/constraints
    • Bug reporting tools and databases

    Main Activities by Domains:

      Development of game testing and analysis procedures:

      • Develop functional tests, technical tests, testing tools
      • Propose test plans (technical tests, manufacturer tests, game design tests, etc...)
      • Propose improvements and reproduction rules, debug logs, explanatory videos
      • Evaluate the feasibility of a game project based on its understanding of the audience
      • Organize quantitative tests with the community
      • Ensure the stability of different game versions on various platforms

      Quality management:

      • Perform methodical and regular checks of the game's operation against specifications (handling tests, ergonomics tests, readability tests, tuning tests)
      • Identify bugs and their conditions of occurrence
      • Test game mechanics and assess difficulties
      • Evaluate the severity and likelihood of bugs found during tests
      • Catalog bugs in a database and communicate them to various team members
      • Propose corrections and implement them in collaboration with programmers
      • Verify bug fixes
      • Validate functions integrated into the game against design documentation
      • Write accurate reports (written and oral) on defects and inconsistencies

      Secondary activity:

      • participate in localisation tests

    Job:
    TOOLS PROGRAMMER

    Activity Sector:
    Game Programming

    Hierarchy:
    N+1: Lead programmer.

    Job Presentation:

    The holder of this position is responsible for developing and maintaining software tools that, for example, enable the creation of game content, speed up production, or automate tasks.

    Salary:

    Not enough data available

    Main Skills:

    Required Skills:

    • Implement programming methods and techniques
    • Perform profiling
    • Manage optimization and synchronization issues of architectures
    • Write detailed specifications (technical documentation)

    Appreciated Strengths:

    • Rigor

    Indispensable Knowledge:

    • Tools
    • General-purpose programming languages ​​such as C++, as well as languages ​​more suitable for tools such as C# or Python
    • User interface development
    • Mastery of multitasking programming
    • File formats used in 3D for textures, geometry, and scene description
    • Mathematics related to 3D
    • Design methods
    • Learning algorithms
    • Graph and tree theory

    Main Activities by Domains:

    Tool maintenance:

    • Conduct monitoring on new processes and tools
    • Develop tools for content generation
    • Enhance 3D editors for moving/editing 3D objects on the game map to increase productivity of level builders
    • Optimize special effects (FX) editors for improved expressiveness and performance
    • Create and optimize tool user interfaces for ergonomics and efficiency
    • Optimize hardware resource utilization (calculation distribution, disk usage...)
    • Integrate third-party technologies into the production pipeline
    • Collaborate with the audio programmer to integrate audio tools into the production pipeline

    Secondary activities:

    • Improve asset production and optimization tools
    • Enhance visualization and testing tools for assets in the engine
    • Add features to the engine

    Job:
    TRAFFIC MANAGER

    Activity Sector:
    Marketing

    Hierarchy:
    N+1: Marketing Director, User Acquisition Manager. N-1: Traffic Manager Assistant.

    Job Presentation:

    The holder of this position is responsible for managing and organizing advertising spaces and campaigns, both on the Internet and mobile, in order to optimize traffic acquisition channels.

    Salary:

    Not enough data available.

    Main Skills:

    Required Skills:

    • Negotiate
    • Mobilize surveillance techniques
    • React quickly and anticipate developments
    • Work as a team and collaboratively

    Appreciated Strengths:

    • Rigor and method
    • Curiosity
    • Reactivity
    • Customer contact skills

    Indispensable Knowledge:

    • The advertising universe
    • New technologies, digital economy
    • Techniques for online advertising campaigns (CPC, CPA, CPL, tracking, adserver, retargeting...)
    • SQL, HTML, JavaScript, PHP, XML languages...
    • Marketing culture and associated tools (paid search, online advertising, sponsored links, social referencing, affiliation, email campaigns, display...)

    Main Activities by Domains:

    Traffic acquisition and optimization:

    • Implement online advertising campaigns (mobile apps, mobile web, web browser)
    • Manage the purchase of advertising space by communicating with the commercial managers of ad networks and social media networks
    • Increase the visibility of the website or application on search engines and through natural or free search engine optimization techniques (SEO)
    • Define the content of advertising and the choice of formats used (banners, pop-ups, videos)
    • Ensure the follow-up of retargeting operations

    Audience measurement and analysis of advertising campaigns:

    • Use automated traffic and player journey reporting tools (retention, monetization)
    • Analyze bounce rates for revisits on the website(s) or mobile application
    • Design activity dashboards
    • Monitor page indexing on search engines, tagging, and analyze data from web analytics tools
    • Define the ROI (return on investment) of different channels
    • Consolidate statistical data and compile reports

    Technological and strategic monitoring:

    • Monitor trends: technological developments, consumer behaviors, etc...
    • Keep track of new products or services
    • Monitor the evolution of search engine algorithms
    • Analyze competitor information, track their respective positions and their methods of referencing
    • Identify differentiation opportunities and prospect detection (lead generation)

    Secondary activity:

    • Intervene with community managers in player management and ensure the company's online reputation

    Job:
    UI ARTIST

    Activity Sector:
    Game Art

    Hierarchy:
    N+1: lead UI artist, art director.

    Job Presentation:

    The holder of this position is responsible for creating the user interfaces and menus of the game.

    Salary:

    The median salary for this position, based in Paris, is €45,396.50 for an experienced or senior professional, with a standard deviation of €5,238, and €30,250 for a junior professional, with a standard deviation of €5,602. In the regions, the median salary is €38,400, with a standard deviation of €2,721.

    Main Skills:

    Required Skills:

    • Attention to detail
    • Strong communication skills
    • Iteration
    • Communication with various trades
    • Task management and prioritization
    • Adherence to deadlines

    Appreciated Strengths:

    • Autonomy
    • Organization and rigor
    • Open-mindedness

    Indispensable Knowledge:

    • Basics in iconography, traditional graphic design, adaptation of graphic chart, layout and layout
    • Graphic creation software (Photoshop, Scaleform, Flash Action, Script 3, etc)
    • Motion design and its tools (After Effects, etc)
    • Game engines (Unity, Unreal, etc)
    • Scripting techniques (XML, etc)

    Main Activities by Domains:

    Design:

    • Create and develop the user interface and menu while respecting the game's DNA
    • Collaborate with the design team to translate the game's needs into intuitive, dynamic, and ergonomic interfaces and menus
    • Define graphic aspects (shapes, icons, font sizes, colors, animations, textures, logos, etc.) while considering technical constraints
    • Prototype and iterate interfaces based on feedback from the artistic and design team
    • Create style guides and pattern libraries for various interface components
    • Create interface and menu animations
    • Conduct user tests on the understanding and usability of menus/UI

    Implementation:

    • Implement visual elements in the engine in collaboration with programmers
    • Monitor integration and make any necessary corrections

    Secondary Activity:

    • Create guides, icons, and logos for marketing teams

    Job:
    UI PROGRAMMER

    Activity Sector:
    Game Programming

    Hierarchy:
    N+1: Lead programmer, production director, technical director.

    Job Presentation:

    The holder of this position is responsible for creating the presentation modules and control elements of the game interface.

    Salary:

    The median salary for this position, based in Paris, is €50,000 for an experienced or senior professional, with a standard deviation of €0, and €34,000 for a junior professional, with a standard deviation of €4,943. In the regions, the median salary is €34,850, with a standard deviation of €4,746 for a junior professional, and €44,200 for an experienced or senior professional, with a standard deviation of €7,397.

    Main Skills:

    Required Skills:

    • Implement programming methods and techniques
    • Work in a team
    • Manage optimization and synchronization issues of architectures
    • Question one's work
    • Operate in a complex and constantly evolving environment (stress resistance)

    Appreciated Strengths:

    • Rigor
    • Autonomy
    • Adaptability
    • Sensitivity to game design

    Indispensable Knowledge:

    • Low-level and high-level programming C, C++, C#
    • Scripting languages: LUA, Python
    • Middleware
    • User interface ergonomics
    • Manufacturer guidelines/constraints
    • Web programming: HTML, Javascript, PHP, databases (a plus)
    • 3D calculation constraints and techniques (space geometry, 3D: vectors, matrices, quaternions, projection)
    • Tools (production, integration, visualization, testing)
    • Design methods

    Main Activities by Domains:

    Needs Analysis:

    • Understanding and analyzing the vision of artists and UI designers (documentary analysis on the intended gaming experience, exchanges with design teams, etc.)

    User Interface Design:

    • Design and implement UI systems in accordance with technical, design, and deadline requirements
    • Ensure consistency in the visual and logistical aspects of interfaces
    • Propose interaction concept prototypes for the game
    • Supervise the programming of user interface modules
    • Collaborate with different departments to establish a technical concept and overall architecture
    • Develop graphic tools and content compilers
    • Improve asset production and enhancement tools
    • Enhance asset visualization and testing tools within the engine
    • Add features to the engine
    • Implement the display of the game world in the case of a 3D game

    Maintenance, Testing, and Correction:

    • Resolve any issues related to the user interface
    • Establish the performance profile of the user interface and optimize it
    • Establish testing and maintenance of systems
    • Produce associated technical documentation
    • Identify technical and environmental risks/obstacles, propose solutions to overcome identified risks

    Secondary Activity:

    • Conduct ongoing research on new processes and tools.

    Job:
    USER ACQUISITION MANAGER

    Activity Sector:
    Marketing

    Hierarchy:
    N+1: Marketing Director. N-1: Traffic Manager, User Acquisition Specialist.

    Job Presentation:

    The holder of this position is responsible for defining and implementing the acquisition strategy for the portfolio of applications, based on paid or free channels.

    Salary:

    The median salary for this position, based in Paris and in the region, is €38,832 for a junior, experienced, or senior professional, with a standard deviation of €11,000.

    Main Skills:

    Required Skills:

    • Negotiating
    • Utilizing monitoring techniques
    • Reacting quickly and anticipating developments
    • Working in teams and cross-functionally

    Appreciated Strengths:

    • Rigor and method to manage tools optimally
    • Preference for teamwork and cross-functional collaboration, with diverse stakeholders (marketing, technical, etc.)
    • Curiosity and responsiveness
    • Analytical mindset
    • Customer interaction skills

    Indispensable Knowledge:

    • Marketing digital and mobile and associated tools: attribution, analysis, keyword analysis, creative AB testing
    • Mobile acquisition sources (iPhone, Android) and web, different ad networks, RTB platforms, and social networks
    • Acquisition mechanisms (CPI, CTR, RTB, SEO, etc.)
    • New technologies, the digital economy
    • Tracking and audience measurement tools (Google Analytics, Google Conversion Tracker, Xiti, Webalyser, Webtrends, etc.)
    • Marketing culture and associated tools

    Main Activities by Domains:

    Definition and implementation of acquisition strategy:

    • Define and implement the launch acquisition plan (directly with ad networks or partnership with media agencies)
    • Analyse paid acquisition channels (ad networks, RTB, social networks, retargeting, search ads) and free channels (SEO, landing page, store feature, virality)
    • Analyse target audiences (audience and player profiles)
    • Choose marketing attribution tools and statistical analysis in coordination with the analysis team
    • Oversee the creation and updating of assets required for campaign launches
    • Cross-promotion management, from campaign planning to asset creation
    • Define and adjust budgets

    Performance monitoring and reporting:

    • Daily monitoring of ongoing campaigns, analysis of key indicators (daily spending, Click-Through Rate, Install Rate, Cost Per Install, CPM, Reach, Retention, Life Time Value) and campaign adjustments
    • Analyse the profitability of each campaign based on segments and cohorts
    • Design dashboards and implement regular reporting
    • Share analyses and best practices (capitalization for future projects, player profile analysis)
    • Monitor the budget allocation for each project and adjust investments based on losses, profits, and game results
    • Consolidate statistical data and draw conclusions

    Partner relationship management:

    • Determine partnerships and coordinate objectives with agencies: volume, expenditure amount, frequency, territories, channels (ad networks), retargeting, indicator goals, etc.
    • Assist in implementing marketing tools, technical tests, and problem resolution
    • Recommend and test new tracking tools, agencies, or media networks
    • Negotiate contracts and pricing conditions with various partners (cost per Install, CPM, cost per click for banner placement, cost of acquiring databases for email campaigns, etc.)

    Technological and strategic monitoring:

    • Monitor technological advancements and player behaviors
    • Keep track of new products or services
    • Identify differentiation opportunities and prospects (lead generation)

    Job:
    USER RESEARCHER

    Activity Sector:
    Game Testing

    Hierarchy:
    N+1: Head of Analytics, User Research Lead. N-1: Data Analyst, User Research Assistant.

    Job Presentation:

    The holder of this position is responsible for developing, organizing, and analyzing user tests to validate the design of the video game.

    Salary:

    Not enough data available

    Main Skills:

    Required Skills:

    • Attention to detail
    • Excellent oral and written communication skills
    • Analytical mindset
    • Facilitating constructive discussions
    • Analyzing and synthesizing data
    • Bringing new solutions to existing problems
    • Being proactive

    Appreciated Strengths:

    • Autonomy
    • Rigor
    • Organization
    • Patience

    Indispensable Knowledge:

    • Quantitative and qualitative study principles
    • Experimental testing principles
    • Statistical analysis tools (Office, Tableau, Google Analytics)
    • Project management software (Jira, Hansoft...)
    • Web analytics tools (Omniture, Google Analytics, etc.)
    • Basics of using macros, pivot tables, and charts in Excel

    Main Activities by Domains:

    User Testing:

    • Help production teams translate their needs and research strategies into operational tests: playtests, feasibility tests, interviews, competitive analysis, quantitative study, focus groups, etc...
    • Develop tailored methodologies and processes for conducting these tests
    • Organize playtest and workshop sessions: recruiting and welcoming players, conducting tests, and collecting qualitative and quantitative data
    • Analyze test results and formulate actionable recommendations for production teams
    • Participate in the evolution of testing tools, methodologies, and infrastructures

    Marketing Studies:

    • Conduct focus groups in collaboration with the marketing team to validate or improve brand positioning, marketing strategy, and key communication elements of the game
    • Conduct quantitative marketing studies as part of competitive or segmentation studies

    Job:
    UX DESIGNER

    Activity Sector:
    Game Design

    Hierarchy:
    N+1: Lead game designer, lead UX, UX director.

    Job Presentation:

    The holder of this position is responsible for creating the smoothest UX possible, removing any unnecessary frustration from the game and any challenges not desired by the game design.

    Salary:

    The median salary for this position, based in Paris, is €40,500 for an experienced or senior professional, with a standard deviation of €7,661, and €27,110 for a junior professional, with a standard deviation of €4,632. In other regions, the median salary is €40,500, with a standard deviation of €7,661.

    Main Skills:

    Required Skills:

    • Inventing new creative solutions daily to enhance the user experience
    • Being curious about digital evolution (digital monitoring)
    • Being pedagogical and capable of impactful communication with numerous stakeholders
    • Considering various aspects of the product (gameplay, artistic direction, creative direction, ...)

    Appreciated Strengths:

    • Multiple and varied skills such as sociology, social and cognitive psychology, ergonomics, marketing, product design, and graphic design
    • Excellent communication
    • Creative thinking
    • Analytical and synthesis skills
    • A good understanding of user issues and sensitivity to design-oriented conception

    Indispensable Knowledge:

    • The fundamental principles of gameplay and the concepts of flow
    • The principles of user-centered design
    • Cognitive, psychological, and physiological mechanisms related to emotions as well as attention

    Main Activities by Domains:

    Ensuring good UX of game features:

    • Intervening with teams by producing and presenting guidelines related to game ergonomics issues
    • Monitoring the production of menus, control choices, HUD, wording of all game elements, and ensuring their suitability for the target audience
    • Creating UX briefs: listing feature use cases, establishing user flows, creating functional wireframes in collaboration with UI designers
    • Monitoring the integration of these elements into the game by other teams

    Definition of game onboarding/tutorials plans:

    • Creating an onboarding plan to ensure that all game elements are introduced to the player smoothly and clearly

    Technical monitoring:

    • Staying informed about the latest UX trends, neuroscience, cognitive research, and gaming to integrate these constraints and codes into the game's ergonomics

    Participation in user testing and continual improvement of game UX:

    • Performing expert analyses on already developed content by providing relevant solutions to the issues raised
    • Participating in user tests to understand their needs and habits