Distant Remnants, where no roads lead
The studio
Founded in 2025, Distant Remnants was created by three former classmates driven by the desire to produce games with unusual design.
Having already worked together on several projects, we share a design philosophy focused on player experience and the feel of the controller in hand.
We like to combine radical gameplay with striking aesthetics to create unique and captivating experiences.
The team
Matthieu Alle primarily handles creative direction and software architecture.
Mario Nicoletti handles level design and 3D.
Eliaz Lebert primarily handles programming on the project.