It's 11 PM. He never left.
Red Nose Guy is a model employee. Work, commute, sleep. Always later, always lonelier. Tonight, buried under the open-space files, his mind finally snaps.
He pushes his desk. He goes berserk. The horror begins.
The company comes alive to crush him. Printers spit projectiles, files become monsters, the company's products turn into weapons. Each floor conquered is another level of bureaucratic hell.
But the enemy follows rules. Gauntlet Inc. isn't just a shooter: it's a living corporate ecosystem you can turn against itself.
Eliminate managers before they promote their minions in real time.
Sabotage the supply chain that feeds enemies.
Barge into crisis meetings— or wait for the exit, at your own risk.
Exploit the administrative slowness: even demons fill out forms.
The deeper RNG sinks into madness, the more powerful it becomes. Every hallucination becomes a weapon.
In this company, work really kills. It's up to you to decide whether you quit… or fight back.