I accompany studios and publishers at various stages of development to provide an external, structured perspective on their projects: player experience analysis, identification of priorities, and concrete recommendations directly actionable by the teams.
After a career covering game design, level design, production, and team management, I now focus on consulting to help teams improve the quality of their games without disrupting their organization.
Possible interventions:
• Project audit and diagnosis
• Analysis of design documents (GDD, RGD/RLD)
• Milestone evaluation (prototype, vertical slice, alpha, master)
• Prioritized recommendations and follow-up on their implementation
• Support for GD/LD teams
Available for one-off missions or long-term support.