Contresort is an independent studio born from a long-standing friendship between four video game enthusiasts. Our ambition is simple: to create modest, funny, and generous games with a strong identity and a genuine desire to surprise players. We move forward with a handcrafted approach to development, where every idea is tested, twisted, refined, and then transformed into an accessible, dynamic, and memorable gaming experience.
Our universe is based on immediate fun, humor, and systemic creativity. With Stickerino, our first project, we explore the roguelite deckbuilder through an intense, strategic, and offbeat proposition. The game invites players to compose explosive combinations using stickers, cards, and creatures with unexpected effects, in a logic of scoring, experimentation, and replayability. We love designing mechanics that are simple to understand but rich enough to make you want to start another game over and over again.
At Contresort, we believe that an indie game can leave its mark without seeking excess. Our strength comes from our camaraderie, our shared standards, and our desire to build a human-sized studio capable of defending sincere, clever, and highly personalized projects. We place great importance on pacing, readability, game feel, and that little spark that turns a good idea into a truly fun moment.
Supported in our development by the indie video game ecosystem, we are building a studio adventure step by step, based on trust, experimentation, and good humor. Contresort is the desire to create games that don't take themselves too seriously, but take the joy of playing very seriously.