You are a giant. Under the gaze of your kind, you guide a group of lost children through a hostile world, in exchange for the gold they deign to throw at you. Some dream of seeing these children grow up. Others feed on their suffering. Each of your choices will have a consequence. You cannot please everyone.
SURVIVAL AND SACRIFICE
Maintain a campfire to repel the creatures that prowl the night. Gather resources, build shelters, extend the children's survival. Will you yield to the cruelest demands to be rewarded, or preserve your humanity at the risk of losing everything?
A DIVIDED AUDIENCE
Each giant watching you has its own personality, tastes, and morals. Some are benevolent, others simply curious, others toxic. Your decisions shape the community of spectators you attract: a cruel act will satisfy some and drive others away.
A HOSTILE WORLD
Each biome imposes its own rules. Threats evolve, resources become scarce, and your audience grows more demanding.
KEY FEATURES
Survival God game centered on the campfire: light, protection, progression
Roguelite progression and modifier synergies between runs
Reactive audience: whims, rewards, moral consequences
Ethical dilemmas that shape your community's identity
Varied biomes with changing rules
Dark and stylized hand-drawn 2D art direction