We are Teamcraft Studios, an independent studio founded by Flavien “Miu” Normand with a simple ambition: to turn a lifelong passion into memorable video game experiences. Our team now brings together eight core members and several external contributors, spread across France and other European and South American countries. This international organization fuels our creative process: we blend perspectives from game design, UX, pixel art, animation, storytelling, music, sound design, marketing, and community management to build games that are cohesive, readable, and deeply alive.
Our identity has been shaped by a genuine love for cozy crafting, satisfying progression, and universes where preparing for the adventure is as enjoyable as living it. This sensibility finds a natural echo in Teamcrafter, our flagship project, a crafting and gathering roguelite in pixel art where exploration, gathering, crafting, and resource management take center stage. We love imagining experiences that empower the players often left in the shadows of heroic narratives: those who craft, organize, optimize, support, and make the adventure possible.
At Teamcraft Studios, we move forward with an independent, community-driven vision and a strong commitment to production quality. The success of our Kickstarter campaign for Teamcrafter, as well as the release of its demo and closed beta, illustrate our ability to rally a community around a strong and identifiable proposition. We develop our games with attention to detail, a warm artistic direction, and a constant desire to offer accessible, rich, and replayable game systems. More than a studio, we are a team of enthusiasts seeking to bring forth worlds where creativity, mutual aid, and the joy of crafting finally take center stage.