Drop Rate Studio is an independent French video game development studio driven by the desire to create demanding, immersive experiences deeply marked by their universe. We design games that place central importance on player choice, progression, tension, and customization, with a clear ambition: to offer adventures that reward investment, curiosity, and mastery.
After Wantless: Solace at World’s End, a dystopian tactical RPG focused on skill creation and exploration of the human mind, we continue our creative approach with DIVE or DIE: Children of Rain. This new project allows us to explore a darker register, blending survival, Lovecraftian horror, camp management, and underwater exploration. In a world engulfed by the Black Rain, players must guide a group of survivors, organize their resources, improve their shelter, and dive into the Abyssal Basin in search of relics capable of saving what remains of humanity.
Our approach relies on strong, clear, and tense mechanics where every decision counts. Who to send on a dive? Which resources to keep? How far to risk descending when oxygen runs low and creatures lurk in the darkness? We love creating systems where narrative emerges as much from situations as from player choices, so that each playthrough tells a different story.
At Drop Rate Studio, we champion a vision of independent video games based on identity, atmosphere, and gameplay depth. We seek to build unique worlds, sometimes hostile, always coherent, in which players can project themselves, experiment, and feel the weight of their decisions. With DIVE or DIE: Children of Rain, we affirm our taste for intense experiences where strategy, survival, and emotion meet at the heart of a dark and memorable universe.