BackLight recherche d'un(e) Animateur(rice) 3D - Unreal Confirmé(e) pour renforcer nos équipes dans le cadre stimulant de nos nouveaux projets.
Animateur(rice) Tech Unreal confirmé(e)
Virtual Reality Game Development, Animation
The essential
Job Type:
FTC
Remote Work:
Yes
Address:
Bobigny, 93000, France
Contract Start Date:
03/03/2025
Education Level:
Level 7
?
Languages:
French, English
Salary:
Négociable
Negotiable Salary?
Yes
Publication Date
04/03/2025
Description
{"ops":[{"insert":"Un bon niveau d'animation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Une excellente compréhension de l'anatomie Humaine et des contraintes d'animation humanoïde."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"De bonnes bases sur 3ds Max et Unreal Engine 5 (sequencer, skeletal mesh, animation en control rig, physics, etc)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minimum de 2 à 5 ans d'expérience dans l'animation / JV."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Présence sur Paris et ses environs pour travailler dans notre studio à Saint-Denis."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSerait un plus\nAvoir une expérience en Layout / Animatique est un plus."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Connaître des outils de versionning (Git)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoir déjà travailler pour de la VR."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Main Activities
{"ops":[{"insert":"Vos principales tâches sont :\nAnimer et intégrer des animations dans le moteur du jeu (Unreal Engine)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vérifier, retoucher et intégrer des animations en motion capture."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pouvoir mettre en place des sessions de motion capture avec un outil interne."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prendre en main un projet de l'animatique à la livraison du point de vue de l'animation : enchainement des scènes, des séquences et de notre espace de jeux VR dans le moteur en plus des animations de potentiels personnages ou assets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vérifier in-game les animations et les modifier selon les contraintes techniques."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Échanger avec l'équipe technique pour assurer vos besoins en animation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Respecter et maintenir le pipe de production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Participer à la mise en place du workflow pour améliorer la qualité des animations au sein des expériences"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Required Skills
{"ops":[{"insert":"Utiliser les techniques de scripting (xml, etc...)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Appliquer les techniques de dessin (sur support papier ou informatique)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mobiliser les techniques de veille"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Travailler en équipe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gérer les contraintes hardware"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Essential Knowledge
{"ops":[{"insert":"Les principes de l’animation traditionnelle 2D"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Les concepts d’anatomie (humaine, animale, etc...)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Les bases d’architecture et d’histoire de l’art"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Les outils type éditeur de niveau et d’intégration de contenu"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Les logiciels 2D (Painter, Photoshop, etc...)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Les logiciels 3D et d’animation (3Ds Max, Maya, Motion Builder, Character Studio, etc...)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
BackLight est spécialisé dans la création d'expériences immersives en réalité virtuelle et augmentée, offrant des projets innovants et primés mondialement.
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