ANATEN, a training institute made in the Pyrenees, positions itself as an innovative player in digital professions in Occitania, responding to the notable acceleration of new cultural modes around transmedia (a narrative concept deployed across multiple platforms: publishing, animation, video games...), video games, and extended reality (Augmented Reality and Virtual Reality) XR.ANATEN prepares students for professional conditions by emphasizing real-world production scenarios. Students develop their skills through various supervised projects, workshops, game jams, and other events. ART PRO Developer and Creative students collaborate instudio production conditions, thus preparing for the demands of their future professional careers. Thanks to its network and pedagogical approach, it facilitates entry into the professional world, its expectations, and its requirements.
ANATEN aims to offer academic and professional training programs, including two Bachelor's degrees (Bac+3)The BACHELOR VIDEO GAME & XR DEVELOPER for those passionate about programming and video games, covering programming techniques and video game-specific techniques using the most common languages in production studios: C# with the Unity game engine and C++ with the Unreal Engine.The BACHELOR DIGITAL & NARRATIVE ART for drawing enthusiasts, mastering concept art creation techniques for publishing, animation, or video game projects, including traditional drawing, 2D and 3D digital techniques, 2D and 3D animation techniques, and the most commonly used software in production studios (Photoshop, ZBrush, Animate, Toon Boom Harmony, Maya, Unreal Engine, Unity...). To help our students fully express their talents, ANATEN also offers two Master's degrees (Bac+4) to prepare them to join major studios in France or internationally.- The MASTER NARRATIVE ART 2D Publishing & Animation to implement the production process of a short film and the production techniques of Japanese and American studios.- The MASTER GAME ART Real-Time Animation to implement the production process of a 3D real-time scene and the production techniques of video game studios.