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Pixo Philo
Company

Pixo Philo

60 Rue François 1er, Paris, 75008, France

Small studio. Big ambitions. PixoPhilo offers engaging and innovative games that encourage reflection. Life is nothing than the greatest game. So, let's play!

Description

Still young, Pixo Philo, sometimes called Pixo Philo Games, independently develops primarily 2D pixel-art games. Our goal is to build a passionate community around our projects and gradually make increasingly ambitious games.

We are currently working on Cyber Pet'Scape: Call of Freedom, a challenging rogue-lite platformer coming to Steam. Players control cute animals in a cyberpunk world where every mistake can be fatal and every run offers new possibilities.

Based in France, Pixo Philo focuses on handcrafted gameplay, accessibility, and meaningful experiences. We love retro-inspired aesthetics, pixel art, and game design that rewards mastery, experimentation, and perseverance.

Whether through platformers, strategy games, or future original projects, our ambition remains the same: create memorable indie games and share our passion with players around the world.

Questions and Answers

What kind of games does Pixo Philo create?

Pixo Philo focuses primarily on 2D pixel-art games inspired by retro classics while embracing modern game design. We enjoy creating challenging, memorable experiences with a strong artistic identity.

What project are you currently working on?

Our main project is Cyber Pet'Scape: Call of Freedom, a hardcore rogue-lite platformer set in a cyberpunk world and currently in development for Steam.

Are you looking for publishing opportunities?

Yes. We are open to discussions with publishers and industry partners interested in supporting ambitious indie projects and helping them reach a wider audience.

What technologies do you use?

We mainly develop our games using Godot and other lightweight tools that allow us to focus on gameplay, performance, and efficient production.

Who is behind Pixo Philo?

Pixo Philo is an independent French studio founded by a two-person team. One co-founder is a game designer and programming instructor with over ten years of experience, while the other is a craftsman and pixel artist who has been creating artwork for more than a decade. Together, they share the belief that video games can entertain, inspire, and encourage reflectio

What are your long-term ambitions?

Our objective is to grow sustainably, build a strong community, and progressively develop larger and more ambitious projects.

What are you currently looking for?

We are currently seeking visibility, networking opportunities, and conversations with publishers, fellow developers, and industry professionals who share our passion for independent games

Why the Life, the Universe and Everything ?
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