Wizz, the incubator backed by Eurekatech, supports talents who wish to bring innovative projects to life in the cultural and creative industries, with a particular focus on video games, animation, and digital imagery. Located at the heart of a renowned ecosystem in Angoulême, our ambition is to provide project leaders with the best conditions to turn an idea into a business, structure a creative vision, and prepare the initial steps for market launch.
Through a six-month incubation program, we offer concrete, progressive support tailored to the challenges faced by young studios and creators. Our program helps each project better understand its market, identify its targets, clarify its value proposition, build its economic model, and lay the foundations for a solid business plan. We also place great importance on the first materialization of the project, whether it be a game trailer, an animation teaser, or an initial technical draft to convince partners, funders, and future clients.
Wizz brings together collective workshops, individual follow-up, mentoring, expert consultations, and regular networking sessions. Pitch preparation, commercialization, market research, marketing, communication, publisher relations, financing, intellectual property, development strategy, or business creation: our support covers the essential dimensions of an entrepreneurial project in the creative sectors. We also facilitate access to professional events and trade shows to help project leaders confront their vision with the market, expand their network, and seize new opportunities.
By joining Wizz, entrepreneurs benefit from the foundation of Eurekatech, a technology park committed to innovation in the territories of Greater Angoulême and Grand Cognac. Our environment fosters encounters between creators, companies, experts, schools, funders, and image industry players. Thanks to this dynamic ecosystem, we help grow ambitious, creative, and sustainable projects capable of entering the markets of entertainment, education, heritage, tourism, and industry.