Description of the company
{"ops":[{"insert":"We are Blue Loop, an independent video game studio founded in 2021 in Villeneuve-d’Ascq, in northern France. Created by Guillaume Crouzille, the studio was born from a clear desire: to design fun, intense, and immediately readable experiences, capable of surprising with their gameplay precision as much as their originality. Before Blue Loop, Guillaume built his expertise between development and game design, notably with several years at Ankama on projects like "},{"insert":"Dofus Arena","attributes":{"italic":true}},{"insert":" and "},{"insert":"Wakfu","attributes":{"italic":true}},{"insert":", then in software, before fully dedicating himself to a more personal independent adventure. \n\nAt Blue Loop, we love game ideas that are quickly understood but mastered over time. Our approach relies on strong mechanics, an assumed sense of challenge, and constant attention to the player's feeling. This philosophy is embodied in "},{"insert":"Quadroids","attributes":{"italic":true}},{"insert":", our first title, a puzzle-platformer where you simultaneously control four game zones across more than 100 levels. Designed to stimulate coordination, thinking, and experimentation, the game invites you to transform every mistake into a potential solution, with a proposition as demanding as it is accessible in its handling.\n\nReleased on February 22, 2024, on PC and consoles with Fabloo Games and Maximum Entertainment, "},{"insert":"Quadroids","attributes":{"italic":true}},{"insert":" illustrates our way of creating: start with a simple idea, push it until it becomes a unique, sharp, and memorable experience. Through Blue Loop, we advocate for demanding, inventive, and sincere independent creation, driven by the pleasure of making games with strong character, capable of challenging players while giving them the desire to always go further. Our ambition is to continue imagining impactful gaming experiences, where the clarity of the concept meets the depth of gameplay.\n"}]}
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