Description of the company
{"ops":[{"insert":"We are Teamcraft Studios, an independent studio founded by Flavien “Miu” Normand with a simple ambition: to turn a lifelong passion into memorable video game experiences. Our team now brings together eight core members and several external contributors, spread between France and other European and South American countries. This international organization fuels our creative approach: we blend sensibilities from game design, UX, pixel art, animation, storytelling, music, sound design, marketing, and community management to build coherent, readable, and deeply vibrant games. \n\nOur identity has been shaped around a genuine love for cozy crafting, satisfying progression, and worlds where you enjoy preparing for the adventure as much as living it. This sensibility finds a natural echo in Teamcrafter, our flagship project, a crafting and gathering roguelite in pixel art where exploration, harvesting, crafting, and resource management take center stage. We love imagining experiences that value players often left in the shadows of heroic narratives: those who craft, organize, optimize, support, and make the adventure possible. \n\nAt Teamcraft Studios, we move forward with an independent, community-driven, and highly committed vision to production quality. The success of our Kickstarter campaign for Teamcrafter, as well as the deployment of its demo and then its closed beta, illustrate our ability to unite a community around a strong and identifiable proposition. We develop our games with attention to detail, a warm artistic direction, and a constant desire to offer accessible, rich, and replayable gameplay systems. More than a studio, we are a team of enthusiasts seeking to bring forth worlds where creativity, mutual aid, and the joy of crafting finally take center stage.\n"}]}
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