Description of the company
{"ops":[{"insert":"Since 1989, Digital Bros has been a major player in the digital entertainment industry, specializing in the creation, development, publishing, and distribution of video games across all platforms. Our company began by distributing video games for international publishers in the Italian market under the Halifax brand. Iconic titles such as Pro Evolution Soccer, Tomb Raider, and Resident Evil contributed to the growth of the Italian video game market.\n\nIn 2000, we went public on the STAR segment of Borsa Italiana, marking the beginning of our international expansion. The establishment of 505 Games in 2007 strengthened our global presence, with the opening of offices in the United States, the United Kingdom, France, Spain, and Germany.\n\nOur diverse portfolio of intellectual properties is the result of collaborations with independent studios and strategic acquisitions. Among our in-house studios are DR Studios in the UK, specializing in Free-to-Play games, Kunos Simulazioni in Italy, known for its realistic racing simulations like Assetto Corsa, and Infinity Plus in Australia, creator of the successful Puzzle Quest series.\n\nWe operate in two main segments: Premium games, sold to consumers via digital marketplaces such as Sony's PlayStation Store, Microsoft's Xbox Live, Nintendo eShop, Steam, Epic Games, Apple Store, and Google Play, as well as through traditional distribution channels; and Free-to-Play games, available for free in digital format on consoles and mobile platforms, with additional paid content to enhance the gaming experience.\n\nIn 2014, we founded the Digital Bros Game Academy, an institution dedicated to professional training and specialization, open to all young talents aspiring to pursue a career in the video game industry. The Academy offers courses in Game Design, Game Programming, Concept Art, and 3D Game Art, taught by recognized professionals in the field.\n\nOur commitment to innovation, technology, and creativity allows us to adapt to market changes and consumer preferences. We focus on releasing sequels and new versions of previously established games while limiting the number of new big-budget productions to meet the expectations of an increasingly selective market.\n"}]}
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